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authorsygi <sygnowski@gmail.com>2021-03-26 17:39:05 +0000
committersygi <sygnowski@gmail.com>2021-07-02 20:50:27 +0100
commit6f3e7f7cb051be498df7b0b4a4959d30fc27dad3 (patch)
tree49802b2404058e83bf4fec8875996eb8f24c6ae0 /scene/scene_string_names.h
parenta82765a46477209dad1eeb466d593d592167060a (diff)
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r--scene/scene_string_names.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 655e49c6f9..30fdd96bb6 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -84,6 +84,8 @@ public:
StringName mouse_entered;
StringName mouse_exited;
+ StringName mouse_shape_entered;
+ StringName mouse_shape_exited;
StringName focus_entered;
StringName focus_exited;
@@ -182,6 +184,8 @@ public:
StringName _mouse_enter;
StringName _mouse_exit;
+ StringName _mouse_shape_enter;
+ StringName _mouse_shape_exit;
StringName frame_changed;