summaryrefslogtreecommitdiff
path: root/scene/scene_string_names.cpp
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-16 15:37:17 +0200
committerGitHub <noreply@github.com>2021-08-16 15:37:17 +0200
commitfff9a451a194132deb8ccf7feced9137b78587e9 (patch)
treee664d8881d6262ee8d9ba4bfa24498a4fa0e914e /scene/scene_string_names.cpp
parent1ee61a501f1f01d619b85d3de53cef76914885e2 (diff)
parent5ffed49907618e3c7e7e2bddddcc8449d0b090a6 (diff)
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
New and improved IK system for Skeleton3D - Squashed!
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index b8173c9623..5d89d295c2 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -63,6 +63,7 @@ SceneStringNames::SceneStringNames() {
animation_started = StaticCString::create("animation_started");
pose_updated = StaticCString::create("pose_updated");
+ bone_pose_changed = StaticCString::create("bone_pose_changed");
mouse_entered = StaticCString::create("mouse_entered");
mouse_exited = StaticCString::create("mouse_exited");