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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-16 15:37:17 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-16 15:37:17 +0200 |
commit | fff9a451a194132deb8ccf7feced9137b78587e9 (patch) | |
tree | e664d8881d6262ee8d9ba4bfa24498a4fa0e914e /scene/scene_string_names.cpp | |
parent | 1ee61a501f1f01d619b85d3de53cef76914885e2 (diff) | |
parent | 5ffed49907618e3c7e7e2bddddcc8449d0b090a6 (diff) |
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
New and improved IK system for Skeleton3D - Squashed!
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r-- | scene/scene_string_names.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index b8173c9623..5d89d295c2 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -63,6 +63,7 @@ SceneStringNames::SceneStringNames() { animation_started = StaticCString::create("animation_started"); pose_updated = StaticCString::create("pose_updated"); + bone_pose_changed = StaticCString::create("bone_pose_changed"); mouse_entered = StaticCString::create("mouse_entered"); mouse_exited = StaticCString::create("mouse_exited"); |