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authorJuan Linietsky <reduzio@gmail.com>2017-06-28 17:00:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-28 17:01:35 -0300
commitdb3b05d2893dcaddeb3bcb10b845ff150eb50895 (patch)
treee19d761357300ba03360593e3cbdda01e87f215e /scene/scene_string_names.cpp
parent9e54e1f34f7ee0b100b45fa2388f25096eb90670 (diff)
Reworked translation system
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index c6277dbbb8..ec71333ded 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -44,7 +44,7 @@ SceneStringNames::SceneStringNames() {
hide = StaticCString::create("hide");
visibility_changed = StaticCString::create("visibility_changed");
input_event = StaticCString::create("input_event");
- shader_shader = StaticCString::create("shader/shader");
+ shader = StaticCString::create("shader");
shader_unshaded = StaticCString::create("shader/unshaded");
shading_mode = StaticCString::create("shader/shading_mode");
tree_entered = StaticCString::create("tree_entered");