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author | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2019-07-17 01:43:33 +0300 |
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committer | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2019-07-17 01:43:33 +0300 |
commit | d5c5aabbf28bdae7e7b5e2be0b66f640a0cd62cf (patch) | |
tree | c557528fbe8bf40cee6819858b2be815a6677f68 /scene/scene_string_names.cpp | |
parent | 22c843b0c451a0c3d79a3b3e6af900b841c51c12 (diff) |
Fix BMP loader incorrectly interpreting color table size
Color table should exist for images with bit count <= 8. Importing 16-bit
BMP images could also likely have a color table but they're not currently
supported in Godot.
Diffstat (limited to 'scene/scene_string_names.cpp')
0 files changed, 0 insertions, 0 deletions