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author | jfons <joan.fonssanchez@gmail.com> | 2021-06-23 16:49:50 +0200 |
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committer | jfons <joan.fonssanchez@gmail.com> | 2021-07-23 21:01:10 +0200 |
commit | cfb555a08175c811ea06a43ea320b81a2c90554a (patch) | |
tree | 544307bc3af847c392951553e247ee3e50fccb75 /scene/scene_string_names.cpp | |
parent | 88bf6e1c6d3e711976304bb16ac51719e8e82f72 (diff) |
Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r-- | scene/scene_string_names.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index d53d155cce..b8173c9623 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -136,6 +136,7 @@ SceneStringNames::SceneStringNames() { _spatial_editor_group = StaticCString::create("_spatial_editor_group"); _request_gizmo = StaticCString::create("_request_gizmo"); + _clear_subgizmo_selection = StaticCString::create("_clear_subgizmo_selection"); offset = StaticCString::create("offset"); unit_offset = StaticCString::create("unit_offset"); |