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author | Juan Linietsky <reduzio@gmail.com> | 2018-08-20 13:38:18 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-08-20 13:39:16 -0300 |
commit | c7e4527a88b90062e1d5fdea50c1b85cea3c8c6c (patch) | |
tree | ee365bb27589b1e3646cee42fa1594038a25bfe9 /scene/scene_string_names.cpp | |
parent | 1b66b08fdb3adc838810ce79823c70ac391c8a21 (diff) |
Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources
-Expose properties in AnimationTree
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r-- | scene/scene_string_names.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 661606c7ef..e468b3dab4 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -201,4 +201,6 @@ SceneStringNames::SceneStringNames() { } _mesh_changed = StaticCString::create("_mesh_changed"); + + parameters_base_path = "parameters/"; } |