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authorJuan Linietsky <reduzio@gmail.com>2018-08-20 13:38:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-08-20 13:39:16 -0300
commitc7e4527a88b90062e1d5fdea50c1b85cea3c8c6c (patch)
treeee365bb27589b1e3646cee42fa1594038a25bfe9 /scene/scene_string_names.cpp
parent1b66b08fdb3adc838810ce79823c70ac391c8a21 (diff)
Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources -Expose properties in AnimationTree
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 661606c7ef..e468b3dab4 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -201,4 +201,6 @@ SceneStringNames::SceneStringNames() {
}
_mesh_changed = StaticCString::create("_mesh_changed");
+
+ parameters_base_path = "parameters/";
}