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author | kobewi <kobewi4e@gmail.com> | 2021-12-06 01:46:03 +0100 |
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committer | kobewi <kobewi4e@gmail.com> | 2021-12-06 12:26:42 +0100 |
commit | 9cb66cac2dea07d2ea7012780bdf8e6bac65c978 (patch) | |
tree | d73993e96b6eee45f628e26d4c9857b82bf3c1be /scene/scene_string_names.cpp | |
parent | 97034939fec923dcb08016f77e7651baf29e29fc (diff) |
Add a constant StringName for RESET animation
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r-- | scene/scene_string_names.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 186764e69e..a5ed27cb7b 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -61,6 +61,7 @@ SceneStringNames::SceneStringNames() { animation_finished = StaticCString::create("animation_finished"); animation_changed = StaticCString::create("animation_changed"); animation_started = StaticCString::create("animation_started"); + RESET = StaticCString::create("RESET"); pose_updated = StaticCString::create("pose_updated"); bone_pose_changed = StaticCString::create("bone_pose_changed"); |