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authorkobewi <kobewi4e@gmail.com>2021-12-06 01:46:03 +0100
committerkobewi <kobewi4e@gmail.com>2021-12-06 12:26:42 +0100
commit9cb66cac2dea07d2ea7012780bdf8e6bac65c978 (patch)
treed73993e96b6eee45f628e26d4c9857b82bf3c1be /scene/scene_string_names.cpp
parent97034939fec923dcb08016f77e7651baf29e29fc (diff)
Add a constant StringName for RESET animation
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 186764e69e..a5ed27cb7b 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -61,6 +61,7 @@ SceneStringNames::SceneStringNames() {
animation_finished = StaticCString::create("animation_finished");
animation_changed = StaticCString::create("animation_changed");
animation_started = StaticCString::create("animation_started");
+ RESET = StaticCString::create("RESET");
pose_updated = StaticCString::create("pose_updated");
bone_pose_changed = StaticCString::create("bone_pose_changed");