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authorJuan Linietsky <juan@godotengine.org>2020-03-04 13:36:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:39 +0100
commit8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch)
tree67b81f61ea79e83d7877c77a302592b9c849991e /scene/scene_string_names.cpp
parent9e08742de81b062c30b7984900a55d5150a4bd17 (diff)
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index d3c5a87cae..443817b3eb 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -193,6 +193,10 @@ SceneStringNames::SceneStringNames() {
mesh_materials[i] = "material/" + itos(i);
}
+ _window_group = StaticCString::create("_window_group");
+ _window_input = StaticCString::create("_window_input");
+ _window_unhandled_input = StaticCString::create("_window_unhandled_input");
+
parameters_base_path = "parameters/";
tracks_changed = "tracks_changed";