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authorRémi Verschelde <rverschelde@gmail.com>2021-04-15 13:01:28 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-04-15 13:02:10 +0200
commit764eee03a438c81ec3a9f28f50201dcd77af96df (patch)
tree057173d760f5d067f4b1ec4ada6b0e733433799a /scene/scene_string_names.cpp
parentc7a4e2196ee08d7ec5190873bd243fbf2727c18f (diff)
Scene: Remove unused `mesh_materials` StringNames
They were added in 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (2.1 era) but were likely a first attempt that didn't get unused in the end.
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 892802c103..7575ccd5c3 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -190,10 +190,6 @@ SceneStringNames::SceneStringNames() {
_default = StaticCString::create("default");
- for (int i = 0; i < MAX_MATERIALS; i++) {
- mesh_materials[i] = "material/" + itos(i);
- }
-
_window_group = StaticCString::create("_window_group");
_window_input = StaticCString::create("_window_input");
window_input = StaticCString::create("window_input");