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author | William Deurwaarder <william.git@xs4all.nl> | 2021-12-11 13:01:07 +0100 |
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committer | William Deurwaarder <william.git@xs4all.nl> | 2021-12-11 13:01:07 +0100 |
commit | 742f072c59f220fb4b86c14ba997182ca5e7bcf6 (patch) | |
tree | 80a1f33a5ab54714fa9b9bcd841e5044c3454ec7 /scene/scene_string_names.cpp | |
parent | 092a2861277e7df87aec10516d713d0bf4adba79 (diff) |
GPULightMapper: convert colors of lights to linear
To make baked colors of lights equal to dynamic colors of lights they have to be
converted to linear as the colors of dynamic lights are converted to linear by
RendererSceneRenderRD.
Diffstat (limited to 'scene/scene_string_names.cpp')
0 files changed, 0 insertions, 0 deletions