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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/scene_string_names.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp186
1 files changed, 93 insertions, 93 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index d3a913680b..ae939ead5f 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -28,39 +28,39 @@
/*************************************************************************/
#include "scene_string_names.h"
-SceneStringNames* SceneStringNames::singleton=NULL;
+SceneStringNames *SceneStringNames::singleton = NULL;
SceneStringNames::SceneStringNames() {
- resized=StaticCString::create("resized");
- dot=StaticCString::create(".");
- doubledot=StaticCString::create("..");
- draw=StaticCString::create("draw");
- _draw=StaticCString::create("_draw");
- hide=StaticCString::create("hide");
- visibility_changed=StaticCString::create("visibility_changed");
- input_event=StaticCString::create("input_event");
- shader_shader=StaticCString::create("shader/shader");
- shader_unshaded=StaticCString::create("shader/unshaded");
- shading_mode=StaticCString::create("shader/shading_mode");
- tree_entered=StaticCString::create("tree_entered");
- tree_exited=StaticCString::create("tree_exited");
- item_rect_changed=StaticCString::create("item_rect_changed");
- size_flags_changed=StaticCString::create("size_flags_changed");
- minimum_size_changed=StaticCString::create("minimum_size_changed");
- sleeping_state_changed=StaticCString::create("sleeping_state_changed");
-
- finished=StaticCString::create("finished");
- emission_finished=StaticCString::create("emission_finished");
- animation_finished=StaticCString::create("animation_finished");
- animation_changed=StaticCString::create("animation_changed");
- animation_started=StaticCString::create("animation_started");
-
- mouse_entered=StaticCString::create("mouse_entered");
- mouse_exited=StaticCString::create("mouse_exited");
-
- focus_entered=StaticCString::create("focus_entered");
- focus_exited=StaticCString::create("focus_exited");
+ resized = StaticCString::create("resized");
+ dot = StaticCString::create(".");
+ doubledot = StaticCString::create("..");
+ draw = StaticCString::create("draw");
+ _draw = StaticCString::create("_draw");
+ hide = StaticCString::create("hide");
+ visibility_changed = StaticCString::create("visibility_changed");
+ input_event = StaticCString::create("input_event");
+ shader_shader = StaticCString::create("shader/shader");
+ shader_unshaded = StaticCString::create("shader/unshaded");
+ shading_mode = StaticCString::create("shader/shading_mode");
+ tree_entered = StaticCString::create("tree_entered");
+ tree_exited = StaticCString::create("tree_exited");
+ item_rect_changed = StaticCString::create("item_rect_changed");
+ size_flags_changed = StaticCString::create("size_flags_changed");
+ minimum_size_changed = StaticCString::create("minimum_size_changed");
+ sleeping_state_changed = StaticCString::create("sleeping_state_changed");
+
+ finished = StaticCString::create("finished");
+ emission_finished = StaticCString::create("emission_finished");
+ animation_finished = StaticCString::create("animation_finished");
+ animation_changed = StaticCString::create("animation_changed");
+ animation_started = StaticCString::create("animation_started");
+
+ mouse_entered = StaticCString::create("mouse_entered");
+ mouse_exited = StaticCString::create("mouse_exited");
+
+ focus_entered = StaticCString::create("focus_entered");
+ focus_exited = StaticCString::create("focus_exited");
sort_children = StaticCString::create("sort_children");
@@ -75,40 +75,40 @@ SceneStringNames::SceneStringNames() {
_body_inout = StaticCString::create("_body_inout");
_area_inout = StaticCString::create("_area_inout");
- idle=StaticCString::create("idle");
- iteration=StaticCString::create("iteration");
- update=StaticCString::create("update");
- updated=StaticCString::create("updated");
+ idle = StaticCString::create("idle");
+ iteration = StaticCString::create("iteration");
+ update = StaticCString::create("update");
+ updated = StaticCString::create("updated");
- _get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry");
- _can_gizmo_scale=StaticCString::create("_can_gizmo_scale");
+ _get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
+ _can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
- _fixed_process=StaticCString::create("_fixed_process");
- _process=StaticCString::create("_process");
+ _fixed_process = StaticCString::create("_fixed_process");
+ _process = StaticCString::create("_process");
- _enter_tree=StaticCString::create("_enter_tree");
- _exit_tree=StaticCString::create("_exit_tree");
- _enter_world=StaticCString::create("_enter_world");
- _exit_world=StaticCString::create("_exit_world");
- _ready=StaticCString::create("_ready");
+ _enter_tree = StaticCString::create("_enter_tree");
+ _exit_tree = StaticCString::create("_exit_tree");
+ _enter_world = StaticCString::create("_enter_world");
+ _exit_world = StaticCString::create("_exit_world");
+ _ready = StaticCString::create("_ready");
- _update_scroll=StaticCString::create("_update_scroll");
- _update_xform=StaticCString::create("_update_xform");
+ _update_scroll = StaticCString::create("_update_scroll");
+ _update_xform = StaticCString::create("_update_xform");
- _proxgroup_add=StaticCString::create("_proxgroup_add");
- _proxgroup_remove=StaticCString::create("_proxgroup_remove");
+ _proxgroup_add = StaticCString::create("_proxgroup_add");
+ _proxgroup_remove = StaticCString::create("_proxgroup_remove");
- grouped=StaticCString::create("grouped");
- ungrouped=StaticCString::create("ungrouped");
+ grouped = StaticCString::create("grouped");
+ ungrouped = StaticCString::create("ungrouped");
- screen_entered=StaticCString::create("screen_entered");
- screen_exited=StaticCString::create("screen_exited");
+ screen_entered = StaticCString::create("screen_entered");
+ screen_exited = StaticCString::create("screen_exited");
- viewport_entered=StaticCString::create("viewport_entered");
- viewport_exited=StaticCString::create("viewport_exited");
+ viewport_entered = StaticCString::create("viewport_entered");
+ viewport_exited = StaticCString::create("viewport_exited");
- camera_entered=StaticCString::create("camera_entered");
- camera_exited=StaticCString::create("camera_exited");
+ camera_entered = StaticCString::create("camera_entered");
+ camera_exited = StaticCString::create("camera_exited");
_body_enter_tree = StaticCString::create("_body_enter_tree");
_body_exit_tree = StaticCString::create("_body_exit_tree");
@@ -117,38 +117,38 @@ SceneStringNames::SceneStringNames() {
_area_exit_tree = StaticCString::create("_area_exit_tree");
_input = StaticCString::create("_input");
- _input_event=StaticCString::create("_input_event");
+ _input_event = StaticCString::create("_input_event");
- gui_input=StaticCString::create("gui_input");
- _gui_input=StaticCString::create("_gui_input");
+ gui_input = StaticCString::create("gui_input");
+ _gui_input = StaticCString::create("_gui_input");
- _unhandled_input=StaticCString::create("_unhandled_input");
- _unhandled_key_input=StaticCString::create("_unhandled_key_input");
+ _unhandled_input = StaticCString::create("_unhandled_input");
+ _unhandled_key_input = StaticCString::create("_unhandled_key_input");
- changed=StaticCString::create("changed");
- _shader_changed=StaticCString::create("_shader_changed");
+ changed = StaticCString::create("changed");
+ _shader_changed = StaticCString::create("_shader_changed");
- _spatial_editor_group=StaticCString::create("_spatial_editor_group");
- _request_gizmo=StaticCString::create("_request_gizmo");
+ _spatial_editor_group = StaticCString::create("_spatial_editor_group");
+ _request_gizmo = StaticCString::create("_request_gizmo");
- offset=StaticCString::create("offset");
- unit_offset=StaticCString::create("unit_offset");
- rotation_mode=StaticCString::create("rotation_mode");
- rotate=StaticCString::create("rotate");
- h_offset=StaticCString::create("h_offset");
- v_offset=StaticCString::create("v_offset");
+ offset = StaticCString::create("offset");
+ unit_offset = StaticCString::create("unit_offset");
+ rotation_mode = StaticCString::create("rotation_mode");
+ rotate = StaticCString::create("rotate");
+ h_offset = StaticCString::create("h_offset");
+ v_offset = StaticCString::create("v_offset");
- transform_pos=StaticCString::create("transform/pos");
- transform_rot=StaticCString::create("transform/rot");
- transform_scale=StaticCString::create("transform/scale");
+ transform_pos = StaticCString::create("transform/pos");
+ transform_rot = StaticCString::create("transform/rot");
+ transform_scale = StaticCString::create("transform/scale");
- _update_remote=StaticCString::create("_update_remote");
- _update_pairs=StaticCString::create("_update_pairs");
+ _update_remote = StaticCString::create("_update_remote");
+ _update_pairs = StaticCString::create("_update_pairs");
- get_minimum_size=StaticCString::create("get_minimum_size");
+ get_minimum_size = StaticCString::create("get_minimum_size");
- area_entered=StaticCString::create("area_entered");
- area_exited=StaticCString::create("area_exited");
+ area_entered = StaticCString::create("area_entered");
+ area_exited = StaticCString::create("area_exited");
has_point = StaticCString::create("has_point");
@@ -166,30 +166,30 @@ SceneStringNames::SceneStringNames() {
baked_light_changed = StaticCString::create("baked_light_changed");
_baked_light_changed = StaticCString::create("_baked_light_changed");
- _mouse_enter=StaticCString::create("_mouse_enter");
- _mouse_exit=StaticCString::create("_mouse_exit");
+ _mouse_enter = StaticCString::create("_mouse_enter");
+ _mouse_exit = StaticCString::create("_mouse_exit");
- _pressed=StaticCString::create("_pressed");
- _toggled=StaticCString::create("_toggled");
+ _pressed = StaticCString::create("_pressed");
+ _toggled = StaticCString::create("_toggled");
- frame_changed=StaticCString::create("frame_changed");
+ frame_changed = StaticCString::create("frame_changed");
- playback_speed=StaticCString::create("playback/speed");
- playback_active=StaticCString::create("playback/active");
- autoplay=StaticCString::create("autoplay");
- blend_times=StaticCString::create("blend_times");
- speed=StaticCString::create("speed");
+ playback_speed = StaticCString::create("playback/speed");
+ playback_active = StaticCString::create("playback/active");
+ autoplay = StaticCString::create("autoplay");
+ blend_times = StaticCString::create("blend_times");
+ speed = StaticCString::create("speed");
node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
- path_pp=NodePath("..");
+ path_pp = NodePath("..");
- _default=StaticCString::create("default");
+ _default = StaticCString::create("default");
- for(int i=0;i<MAX_MATERIALS;i++) {
+ for (int i = 0; i < MAX_MATERIALS; i++) {
- mesh_materials[i]="material/"+itos(i);
+ mesh_materials[i] = "material/" + itos(i);
}
- _mesh_changed=StaticCString::create("_mesh_changed");
+ _mesh_changed = StaticCString::create("_mesh_changed");
}