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authorJuan Linietsky <reduzio@gmail.com>2019-02-14 10:19:03 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-02-14 10:22:34 -0300
commit4a24ba6e77c7128e64dee31cf05f6960abdb8108 (patch)
treed826f5eb8284559d98e44514796c2fc3aeb9f4af /scene/scene_string_names.cpp
parent6b184e4d3b4f02c3bb04fa7a36fe65176f89ec3f (diff)
-Fixes to undo redo to avoid crash, closes #24251
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer -Added missing emit_changed whe modifying keys to Animation -Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references -Changed AnimationEditor to update the current track when keys are edited -Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated) -Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 305e4fc735..634f4d7160 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -203,4 +203,6 @@ SceneStringNames::SceneStringNames() {
_mesh_changed = StaticCString::create("_mesh_changed");
parameters_base_path = "parameters/";
+
+ tracks_changed = "tracks_changed";
}