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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-17 18:36:06 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-17 18:36:06 +0200 |
commit | 17304f1aaed434b0547606ff22721d65292d8cf1 (patch) | |
tree | 8b52f567244fe41a2776a49099ee8c7f300bfe40 /scene/scene_string_names.cpp | |
parent | cfda0e377004a9399255105132ccb1a906e9f12e (diff) | |
parent | 0e1c66d9fced8f9d3a8fbd87ddfd2c29a9ed2679 (diff) |
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Implement global and per instance shader uniforms.
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r-- | scene/scene_string_names.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index ad996e7d50..5e3f8b803b 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -202,4 +202,7 @@ SceneStringNames::SceneStringNames() { parameters_base_path = "parameters/"; tracks_changed = "tracks_changed"; + + shader_overrides_group = StaticCString::create("_shader_overrides_group_"); + shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_"); } |