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authorRémi Verschelde <rverschelde@gmail.com>2020-04-17 18:36:06 +0200
committerGitHub <noreply@github.com>2020-04-17 18:36:06 +0200
commit17304f1aaed434b0547606ff22721d65292d8cf1 (patch)
tree8b52f567244fe41a2776a49099ee8c7f300bfe40 /scene/scene_string_names.cpp
parentcfda0e377004a9399255105132ccb1a906e9f12e (diff)
parent0e1c66d9fced8f9d3a8fbd87ddfd2c29a9ed2679 (diff)
Merge pull request #37949 from reduz/implement-global-shader-uniforms
Implement global and per instance shader uniforms.
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index ad996e7d50..5e3f8b803b 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -202,4 +202,7 @@ SceneStringNames::SceneStringNames() {
parameters_base_path = "parameters/";
tracks_changed = "tracks_changed";
+
+ shader_overrides_group = StaticCString::create("_shader_overrides_group_");
+ shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
}