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authorclayjohn <claynjohn@gmail.com>2022-06-20 21:56:26 -0700
committerclayjohn <claynjohn@gmail.com>2022-10-06 11:24:45 -0700
commit154b9c1c913ee04b603989db8664481d4df1aaee (patch)
tree6cc754761fb942a4931b63e052c583cfd951b112 /scene/scene_string_names.cpp
parent0c23a2cfe3ad897e1e49008629c135764b2c155c (diff)
Use a giant UBO to optimize performance in 2D
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices.
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