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authorJuan Linietsky <reduzio@gmail.com>2020-04-16 23:52:00 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-04-17 12:35:41 -0300
commit0e1c66d9fced8f9d3a8fbd87ddfd2c29a9ed2679 (patch)
tree20628329f16f74383806fecf9e3135816636e6fb /scene/scene_string_names.cpp
parent30ab5c9baae1cad3e157d906395a4eb8cef77e42 (diff)
Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index ad996e7d50..5e3f8b803b 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -202,4 +202,7 @@ SceneStringNames::SceneStringNames() {
parameters_base_path = "parameters/";
tracks_changed = "tracks_changed";
+
+ shader_overrides_group = StaticCString::create("_shader_overrides_group_");
+ shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
}