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authorRémi Verschelde <rverschelde@gmail.com>2020-02-27 22:49:16 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-28 14:24:09 +0100
commit09a6a2d8f83473b4893b4dd04ff31972e267d5d6 (patch)
tree1cacdc4c74f9cc941f214b5cb7a488f5e6875e2c /scene/scene_string_names.cpp
parentb8f08b42e7ca111a910f04475cb4d18435a17de1 (diff)
Signals: Port more uses of connect_compat
Those were problematic as they call a method of their parent class, but callable_mp does not allow that unless it's public. To solve it, we declare a local class that calls the parent class' method, which now needs to be protected to be accessible in the derived class.
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r--scene/scene_string_names.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 59f9bc17f8..d3c5a87cae 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -162,7 +162,6 @@ SceneStringNames::SceneStringNames() {
can_drop_data = StaticCString::create("can_drop_data");
_im_update = StaticCString::create("_im_update"); // Sprite3D
- _queue_update = StaticCString::create("_queue_update"); // Sprite3D
baked_light_changed = StaticCString::create("baked_light_changed");
_baked_light_changed = StaticCString::create("_baked_light_changed");