diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-27 22:49:16 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-28 14:24:09 +0100 |
commit | 09a6a2d8f83473b4893b4dd04ff31972e267d5d6 (patch) | |
tree | 1cacdc4c74f9cc941f214b5cb7a488f5e6875e2c /scene/scene_string_names.cpp | |
parent | b8f08b42e7ca111a910f04475cb4d18435a17de1 (diff) |
Signals: Port more uses of connect_compat
Those were problematic as they call a method of their parent class,
but callable_mp does not allow that unless it's public.
To solve it, we declare a local class that calls the parent class'
method, which now needs to be protected to be accessible in the
derived class.
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r-- | scene/scene_string_names.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 59f9bc17f8..d3c5a87cae 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -162,7 +162,6 @@ SceneStringNames::SceneStringNames() { can_drop_data = StaticCString::create("can_drop_data"); _im_update = StaticCString::create("_im_update"); // Sprite3D - _queue_update = StaticCString::create("_queue_update"); // Sprite3D baked_light_changed = StaticCString::create("baked_light_changed"); _baked_light_changed = StaticCString::create("_baked_light_changed"); |