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author | Juan Linietsky <reduzio@gmail.com> | 2014-10-07 01:31:49 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-07 01:31:49 -0300 |
commit | 0fa94a96904a8ff44d1a26fd6b783c2d6a533540 (patch) | |
tree | 80cc315b3578a1e1ffc7d73f18768db269dbafb3 /scene/scene_binds.h | |
parent | a0ae38e0c14f94911df6a651c90ff0df03821bbc (diff) |
Build System Changes
-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
Diffstat (limited to 'scene/scene_binds.h')
-rw-r--r-- | scene/scene_binds.h | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/scene/scene_binds.h b/scene/scene_binds.h deleted file mode 100644 index 29e4b9ab60..0000000000 --- a/scene/scene_binds.h +++ /dev/null @@ -1,62 +0,0 @@ -/*************************************************************************/ -/* scene_binds.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef SCENE_BINDS_H -#define SCENE_BINDS_H - -#include "scene/io/scene_loader.h" -#include "scene/io/scene_saver.h" - -#ifdef OLD_SCENE_FORMAT_ENABLED - -class SceneIO : public Object { - - OBJ_TYPE( SceneIO, Object ); -protected: - - static void _bind_methods(); -public: - - enum SaveFlags { - - SAVE_FLAG_RELATIVE_PATHS=SceneSaver::FLAG_RELATIVE_PATHS, - SAVE_FLAG_BUNDLE_RESOURCES=SceneSaver::FLAG_BUNDLE_RESOURCES, - SAVE_FLAG_BUNDLE_INSTANCED_SCENES=SceneSaver::FLAG_BUNDLE_INSTANCED_SCENES, - SAVE_FLAG_OMIT_EDITOR_PROPERTIES=SceneSaver::FLAG_OMIT_EDITOR_PROPERTIES, - SAVE_FLAG_SAVE_BIG_ENDIAN=SceneSaver::FLAG_SAVE_BIG_ENDIAN - }; - - Node* load(const String& p_scene); - Error save(const String& p_path, Node *p_scene,int p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>()); - Ref<SceneInteractiveLoader> load_interactive(const String& p_scene); - - SceneIO() {} -}; - -#endif -#endif // SCENE_BINDS_H |