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authorJuan Linietsky <reduzio@gmail.com>2020-08-19 10:38:24 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-09-02 21:37:11 +0200
commitf5f27bacdbd6677c16b82729dd3f4824609cf2ed (patch)
tree3a04659f841cba0bcbed4b27c4ddd96189c30c3d /scene/resources
parenta3f5dac84f3416cf81dd69d90bf52eeacc63955a (diff)
Re-Implement GPU particles on master.
-No new features yet -Unlike godot 3.x, sorting happens using GPU
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/particles_material.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index fc92a721db..a0095ed952 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -277,7 +277,7 @@ void ParticlesMaterial::_update_shader() {
code += "}\n";
code += "\n";
- code += "void vertex() {\n";
+ code += "void compute() {\n";
code += " uint base_number = NUMBER / uint(trail_divisor);\n";
code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
code += " float angle_rand = rand_from_seed(alt_seed);\n";