diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-13 14:44:14 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-13 14:44:14 +0200 |
commit | f0e420e9815f5336acd7eb12c907b2f6e5d5ef89 (patch) | |
tree | 69e750424206a0d9da4ffa2aa3431d5ca1fec7be /scene/resources | |
parent | 87b80a84f08256f07eddef543ffef3be444005c6 (diff) | |
parent | 9cf158019da555238516d209dd4ab775b90580fc (diff) |
Merge pull request #51519 from Chaosus/vs_transform_operator
Changed `TransformMult` node to `TransformOp` in visual shaders
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 72 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 22 |
2 files changed, 60 insertions, 34 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index afe0bdfd5c..f252187b28 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -1915,76 +1915,96 @@ VisualShaderNodeColorOp::VisualShaderNodeColorOp() { set_input_port_default_value(1, Vector3()); } -////////////// Transform Mult +////////////// Transform Op -String VisualShaderNodeTransformMult::get_caption() const { - return "TransformMult"; +String VisualShaderNodeTransformOp::get_caption() const { + return "TransformOp"; } -int VisualShaderNodeTransformMult::get_input_port_count() const { +int VisualShaderNodeTransformOp::get_input_port_count() const { return 2; } -VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_input_port_type(int p_port) const { +VisualShaderNodeTransformOp::PortType VisualShaderNodeTransformOp::get_input_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } -String VisualShaderNodeTransformMult::get_input_port_name(int p_port) const { +String VisualShaderNodeTransformOp::get_input_port_name(int p_port) const { return p_port == 0 ? "a" : "b"; } -int VisualShaderNodeTransformMult::get_output_port_count() const { +int VisualShaderNodeTransformOp::get_output_port_count() const { return 1; } -VisualShaderNodeTransformMult::PortType VisualShaderNodeTransformMult::get_output_port_type(int p_port) const { +VisualShaderNodeTransformOp::PortType VisualShaderNodeTransformOp::get_output_port_type(int p_port) const { return PORT_TYPE_TRANSFORM; } -String VisualShaderNodeTransformMult::get_output_port_name(int p_port) const { +String VisualShaderNodeTransformOp::get_output_port_name(int p_port) const { return "mult"; //no output port means the editor will be used as port } -String VisualShaderNodeTransformMult::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - if (op == OP_AxB) { - return " " + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; - } else if (op == OP_BxA) { - return " " + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n"; - } else if (op == OP_AxB_COMP) { - return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; - } else { - return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[1] + ", " + p_input_vars[0] + ");\n"; +String VisualShaderNodeTransformOp::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + switch (op) { + case OP_AxB: + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " * " + p_input_vars[1] + ";\n"; + case OP_BxA: + return " " + p_output_vars[0] + " = " + p_input_vars[1] + " * " + p_input_vars[0] + ";\n"; + case OP_AxB_COMP: + return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + case OP_BxA_COMP: + return " " + p_output_vars[0] + " = matrixCompMult(" + p_input_vars[1] + ", " + p_input_vars[0] + ");\n"; + case OP_ADD: + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " + " + p_input_vars[1] + ";\n"; + case OP_A_MINUS_B: + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " - " + p_input_vars[1] + ";\n"; + case OP_B_MINUS_A: + return " " + p_output_vars[0] + " = " + p_input_vars[1] + " - " + p_input_vars[0] + ";\n"; + case OP_A_DIV_B: + return " " + p_output_vars[0] + " = " + p_input_vars[0] + " / " + p_input_vars[1] + ";\n"; + case OP_B_DIV_A: + return " " + p_output_vars[0] + " = " + p_input_vars[1] + " / " + p_input_vars[0] + ";\n"; + default: + return ""; } } -void VisualShaderNodeTransformMult::set_operator(Operator p_op) { +void VisualShaderNodeTransformOp::set_operator(Operator p_op) { + ERR_FAIL_INDEX(int(p_op), int(OP_LIMITER)); op = p_op; emit_changed(); } -VisualShaderNodeTransformMult::Operator VisualShaderNodeTransformMult::get_operator() const { +VisualShaderNodeTransformOp::Operator VisualShaderNodeTransformOp::get_operator() const { return op; } -Vector<StringName> VisualShaderNodeTransformMult::get_editable_properties() const { +Vector<StringName> VisualShaderNodeTransformOp::get_editable_properties() const { Vector<StringName> props; props.push_back("operator"); return props; } -void VisualShaderNodeTransformMult::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformMult::set_operator); - ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformMult::get_operator); +void VisualShaderNodeTransformOp::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_operator", "op"), &VisualShaderNodeTransformOp::set_operator); + ClassDB::bind_method(D_METHOD("get_operator"), &VisualShaderNodeTransformOp::get_operator); - ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component)"), "set_operator", "get_operator"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, "A x B,B x A,A x B(per component),B x A(per component),A + B,A - B,B - A,A / B,B / A"), "set_operator", "get_operator"); BIND_ENUM_CONSTANT(OP_AxB); BIND_ENUM_CONSTANT(OP_BxA); BIND_ENUM_CONSTANT(OP_AxB_COMP); BIND_ENUM_CONSTANT(OP_BxA_COMP); + BIND_ENUM_CONSTANT(OP_ADD); + BIND_ENUM_CONSTANT(OP_A_MINUS_B); + BIND_ENUM_CONSTANT(OP_B_MINUS_A); + BIND_ENUM_CONSTANT(OP_A_DIV_B); + BIND_ENUM_CONSTANT(OP_B_DIV_A); + BIND_ENUM_CONSTANT(OP_LIMITER); } -VisualShaderNodeTransformMult::VisualShaderNodeTransformMult() { +VisualShaderNodeTransformOp::VisualShaderNodeTransformOp() { set_input_port_default_value(0, Transform3D()); set_input_port_default_value(1, Transform3D()); } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 33a45a4384..99617b46a3 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -696,19 +696,25 @@ public: VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator) -/////////////////////////////////////// -/// TRANSFORM-TRANSFORM MULTIPLICATION -/////////////////////////////////////// +//////////////////////////////// +/// TRANSFORM-TRANSFORM OPERATOR +//////////////////////////////// -class VisualShaderNodeTransformMult : public VisualShaderNode { - GDCLASS(VisualShaderNodeTransformMult, VisualShaderNode); +class VisualShaderNodeTransformOp : public VisualShaderNode { + GDCLASS(VisualShaderNodeTransformOp, VisualShaderNode); public: enum Operator { OP_AxB, OP_BxA, OP_AxB_COMP, - OP_BxA_COMP + OP_BxA_COMP, + OP_ADD, + OP_A_MINUS_B, + OP_B_MINUS_A, + OP_A_DIV_B, + OP_B_DIV_A, + OP_LIMITER, }; protected: @@ -734,10 +740,10 @@ public: virtual Vector<StringName> get_editable_properties() const override; - VisualShaderNodeTransformMult(); + VisualShaderNodeTransformOp(); }; -VARIANT_ENUM_CAST(VisualShaderNodeTransformMult::Operator) +VARIANT_ENUM_CAST(VisualShaderNodeTransformOp::Operator) /////////////////////////////////////// /// TRANSFORM-VECTOR MULTIPLICATION |