summaryrefslogtreecommitdiff
path: root/scene/resources
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-28 23:07:52 +0100
committerGitHub <noreply@github.com>2020-11-28 23:07:52 +0100
commitef2d1f6d19f861f0f4d9cf7c581795bc7f4016d8 (patch)
tree40479be87ae79e6332d782ce9d03c036461ea44d /scene/resources
parent75e45e49787e332d91f35aee3e0451f66f97a353 (diff)
parent076908bed940adac80ab0a058e8a6d6b2583d84e (diff)
Merge pull request #42761 from fire/color-grading-3d
Environment brightness, contrast, saturation restore with 3d LUT.
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/environment.cpp26
-rw-r--r--scene/resources/environment.h7
2 files changed, 25 insertions, 8 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index bacdb6be54..2ed5953b8f 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -31,6 +31,7 @@
#include "environment.h"
#include "core/config/project_settings.h"
+#include "core/core_string_names.h"
#include "servers/rendering_server.h"
#include "texture.h"
@@ -891,23 +892,38 @@ float Environment::get_adjustment_saturation() const {
return adjustment_saturation;
}
-void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) {
- adjustment_color_correction = p_ramp;
+void Environment::set_adjustment_color_correction(Ref<Texture> p_color_correction) {
+ adjustment_color_correction = p_color_correction;
+ Ref<GradientTexture> grad_tex = p_color_correction;
+ if (grad_tex.is_valid()) {
+ if (!grad_tex->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment))) {
+ grad_tex->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment));
+ }
+ }
+ Ref<Texture2D> adjustment_texture_2d = adjustment_color_correction;
+ if (adjustment_texture_2d.is_valid()) {
+ use_1d_color_correction = true;
+ } else {
+ use_1d_color_correction = false;
+ }
_update_adjustment();
}
-Ref<Texture2D> Environment::get_adjustment_color_correction() const {
+Ref<Texture> Environment::get_adjustment_color_correction() const {
return adjustment_color_correction;
}
void Environment::_update_adjustment() {
+ RID color_correction = adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID();
+
RS::get_singleton()->environment_set_adjustment(
environment,
adjustment_enabled,
adjustment_brightness,
adjustment_contrast,
adjustment_saturation,
- adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
+ use_1d_color_correction,
+ color_correction);
}
// Private methods, constructor and destructor
@@ -1319,7 +1335,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D,Texture3D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
// Constants
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 23c7f5180c..106ba92bfe 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -211,7 +211,8 @@ private:
float adjustment_brightness = 1.0;
float adjustment_contrast = 1.0;
float adjustment_saturation = 1.0;
- Ref<Texture2D> adjustment_color_correction;
+ bool use_1d_color_correction = true;
+ Ref<Texture> adjustment_color_correction;
void _update_adjustment();
protected:
@@ -402,8 +403,8 @@ public:
float get_adjustment_contrast() const;
void set_adjustment_saturation(float p_saturation);
float get_adjustment_saturation() const;
- void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp);
- Ref<Texture2D> get_adjustment_color_correction() const;
+ void set_adjustment_color_correction(Ref<Texture> p_color_correction);
+ Ref<Texture> get_adjustment_color_correction() const;
Environment();
~Environment();