diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-01-23 00:27:48 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-23 00:27:48 +0100 |
commit | ee253163abb04e20cf64891e1a75c1d3834b26d7 (patch) | |
tree | ef302fb15a5ccae187f3250c297d3dfe5499b777 /scene/resources | |
parent | e1706be25dae883aeba7e1971f2a9c7bcd23ca6e (diff) | |
parent | 538cff13519c868e82ecca7ad9f39c17ee6abfac (diff) |
Merge pull request #57056 from Chaosus/vs_fix_defaults
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/visual_shader.cpp | 4 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 108 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 20 | ||||
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 16 | ||||
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.h | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader_sdf_nodes.cpp | 6 | ||||
-rw-r--r-- | scene/resources/visual_shader_sdf_nodes.h | 2 |
8 files changed, 93 insertions, 67 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index c617859239..4bc62e7617 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -231,8 +231,8 @@ String VisualShaderNode::get_warning(Shader::Mode p_mode, VisualShader::Type p_t return String(); } -String VisualShaderNode::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNode::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } void VisualShaderNode::_bind_methods() { diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 066c18e3bc..acb33efd30 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -240,7 +240,7 @@ public: virtual PortType get_output_port_type(int p_port) const = 0; virtual String get_output_port_name(int p_port) const = 0; - virtual String get_input_port_default_hint(int p_port) const; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const; void set_output_port_for_preview(int p_index); int get_output_port_for_preview() const; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index b61e3f5d14..0cfa9f31f7 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -487,11 +487,13 @@ bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const { return false; } -String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeTexture::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { @@ -526,7 +528,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { default_uv = "UV.xy"; } else { default_uv = "vec2(0.0)"; @@ -1052,16 +1054,18 @@ bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const { return false; } -String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { default_uv = "vec3(UV, 0.0)"; } else { default_uv = "vec3(0.0)"; @@ -1346,7 +1350,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { default_uv = "vec3(UV, 0.0)"; } else { default_uv = "vec3(0.0)"; @@ -1393,11 +1397,13 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader: return code; } -String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeCubemap::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } void VisualShaderNodeCubemap::set_source(Source p_source) { @@ -2781,11 +2787,13 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeUVFunc::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "UV"; +bool VisualShaderNodeUVFunc::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } int VisualShaderNodeUVFunc::get_output_port_count() const { @@ -2809,7 +2817,11 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader:: String uv; if (p_input_vars[0].is_empty()) { - uv = "vec3(UV.xy, 0.0)"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + uv = "vec3(UV.xy, 0.0)"; + } else { + uv = "vec3(0.0)"; + } } else { uv = vformat("%s", p_input_vars[0]); } @@ -4966,7 +4978,7 @@ bool VisualShaderNodeTextureUniform::is_code_generated() const { String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; - if (p_mode != Shader::MODE_PARTICLES && p_mode != Shader::MODE_SKY) { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { default_uv = "UV.xy"; } else { default_uv = "vec2(0.0)"; @@ -5112,11 +5124,13 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(REPEAT_MAX); } -String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const { - if (p_port == 0) { - return "default"; +bool VisualShaderNodeTextureUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + if (p_port == 0) { + return true; + } } - return ""; + return false; } bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const { @@ -5224,13 +5238,13 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod return code; } -String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeTextureUniformTriplanar::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { - return "default"; + return true; } else if (p_port == 1) { - return "default"; + return true; } - return ""; + return false; } VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() { @@ -5266,8 +5280,8 @@ String VisualShaderNodeTexture2DArrayUniform::get_input_port_name(int p_port) co return ""; } -String VisualShaderNodeTexture2DArrayUniform::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNodeTexture2DArrayUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -5339,8 +5353,8 @@ String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNodeTexture3DUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -5412,8 +5426,8 @@ String VisualShaderNodeCubemapUniform::get_input_port_name(int p_port) const { return ""; } -String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) const { - return ""; +bool VisualShaderNodeCubemapUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return false; } String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { @@ -5738,12 +5752,20 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: String normal; String view; if (p_input_vars[0].is_empty()) { - normal = "NORMAL"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + normal = "NORMAL"; + } else { + normal = "vec3(0.0)"; + } } else { normal = p_input_vars[0]; } if (p_input_vars[1].is_empty()) { - view = "VIEW"; + if (p_mode == Shader::MODE_SPATIAL) { + view = "VIEW"; + } else { + view = "vec3(0.0)"; + } } else { view = p_input_vars[1]; } @@ -5759,13 +5781,17 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader: } } -String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeFresnel::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { - return "default"; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + return true; + } } else if (p_port == 1) { - return "default"; + if (p_mode == Shader::MODE_SPATIAL) { + return true; + } } - return ""; + return false; } VisualShaderNodeFresnel::VisualShaderNodeFresnel() { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index f1dda634f1..bf5777a3fb 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -280,7 +280,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual bool is_output_port_expandable(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; @@ -392,7 +392,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -488,7 +488,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -1103,7 +1103,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -1986,7 +1986,7 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -2036,7 +2036,7 @@ public: virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; @@ -2061,7 +2061,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2084,7 +2084,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2107,7 +2107,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2200,7 +2200,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual bool is_generate_input_var(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index c970b9c08b..fbac92a06d 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -1448,22 +1448,22 @@ bool VisualShaderNodeParticleEmit::is_generate_input_var(int p_port) const { return true; } -String VisualShaderNodeParticleEmit::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeParticleEmit::is_input_port_default(int p_port, Shader::Mode p_mode) const { switch (p_port) { case 1: - return "default"; + return true; case 2: - return "default"; + return true; case 3: - return "default"; + return true; case 4: - return "default"; + return true; case 5: - return "default"; + return true; case 6: - return "default"; + return true; } - return String(); + return false; } String VisualShaderNodeParticleEmit::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index add6928841..ce0d896c01 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -342,7 +342,7 @@ public: virtual bool is_show_prop_names() const override; virtual bool is_generate_input_var(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeParticleEmit(); diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp index 1b43fda4c5..6654e2319b 100644 --- a/scene/resources/visual_shader_sdf_nodes.cpp +++ b/scene/resources/visual_shader_sdf_nodes.cpp @@ -97,11 +97,11 @@ String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const { return ""; } -String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) const { +bool VisualShaderNodeScreenUVToSDF::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_port == 0) { - return "default"; + return true; } - return ""; + return false; } String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { diff --git a/scene/resources/visual_shader_sdf_nodes.h b/scene/resources/visual_shader_sdf_nodes.h index d2d1dde4ea..7c1f695423 100644 --- a/scene/resources/visual_shader_sdf_nodes.h +++ b/scene/resources/visual_shader_sdf_nodes.h @@ -66,7 +66,7 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual String get_input_port_default_hint(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeScreenUVToSDF(); |