diff options
author | reduz <reduzio@gmail.com> | 2021-10-11 19:20:58 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-10-12 20:08:42 -0300 |
commit | ec19ed37230c368b3d24050c9f1e99869dd94bec (patch) | |
tree | 760147dd005abb3f5b4bf71549c0f9679b7ec8ae /scene/resources | |
parent | f9aec342dcd51d65c5970dd395e3c7a66cac446c (diff) |
Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/animation.cpp | 977 | ||||
-rw-r--r-- | scene/resources/animation.h | 74 |
2 files changed, 673 insertions, 378 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index b4eec2530b..6612c5ff3c 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -43,8 +43,12 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (tracks.size() == track && what == "type") { String type = p_value; - if (type == "transform" || type == "transform3d") { - add_track(TYPE_TRANSFORM3D); + if (type == "position_3d") { + add_track(TYPE_POSITION_3D); + } else if (type == "rotation_3d") { + add_track(TYPE_ROTATION_3D); + } else if (type == "scale_3d") { + add_track(TYPE_SCALE_3D); } else if (type == "value") { add_track(TYPE_VALUE); } else if (type == "method") { @@ -75,35 +79,72 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } else if (what == "enabled") { track_set_enabled(track, p_value); } else if (what == "keys" || what == "key_values") { - if (track_get_type(track) == TYPE_TRANSFORM3D) { - TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]); + if (track_get_type(track) == TYPE_POSITION_3D) { + PositionTrack *tt = static_cast<PositionTrack *>(tracks[track]); Vector<real_t> values = p_value; int vcount = values.size(); - ERR_FAIL_COND_V(vcount % TRANSFORM_TRACK_SIZE, false); + ERR_FAIL_COND_V(vcount % POSITION_TRACK_SIZE, false); const real_t *r = values.ptr(); - int64_t count = vcount / TRANSFORM_TRACK_SIZE; - tt->transforms.resize(count); + int64_t count = vcount / POSITION_TRACK_SIZE; + tt->positions.resize(count); + TKey<Vector3> *tw = tt->positions.ptrw(); for (int i = 0; i < count; i++) { - TKey<TransformKey> &tk = tt->transforms.write[i]; - const real_t *ofs = &r[i * TRANSFORM_TRACK_SIZE]; + TKey<Vector3> &tk = tw[i]; + const real_t *ofs = &r[i * POSITION_TRACK_SIZE]; tk.time = ofs[0]; tk.transition = ofs[1]; - tk.value.loc.x = ofs[2]; - tk.value.loc.y = ofs[3]; - tk.value.loc.z = ofs[4]; + tk.value.x = ofs[2]; + tk.value.y = ofs[3]; + tk.value.z = ofs[4]; + } + } else if (track_get_type(track) == TYPE_ROTATION_3D) { + RotationTrack *rt = static_cast<RotationTrack *>(tracks[track]); + Vector<real_t> values = p_value; + int vcount = values.size(); + ERR_FAIL_COND_V(vcount % ROTATION_TRACK_SIZE, false); + + const real_t *r = values.ptr(); + + int64_t count = vcount / ROTATION_TRACK_SIZE; + rt->rotations.resize(count); + + TKey<Quaternion> *rw = rt->rotations.ptrw(); + for (int i = 0; i < count; i++) { + TKey<Quaternion> &rk = rw[i]; + const real_t *ofs = &r[i * ROTATION_TRACK_SIZE]; + rk.time = ofs[0]; + rk.transition = ofs[1]; + + rk.value.x = ofs[2]; + rk.value.y = ofs[3]; + rk.value.z = ofs[4]; + rk.value.w = ofs[5]; + } + } else if (track_get_type(track) == TYPE_SCALE_3D) { + ScaleTrack *st = static_cast<ScaleTrack *>(tracks[track]); + Vector<real_t> values = p_value; + int vcount = values.size(); + ERR_FAIL_COND_V(vcount % SCALE_TRACK_SIZE, false); - tk.value.rot.x = ofs[5]; - tk.value.rot.y = ofs[6]; - tk.value.rot.z = ofs[7]; - tk.value.rot.w = ofs[8]; + const real_t *r = values.ptr(); + + int64_t count = vcount / SCALE_TRACK_SIZE; + st->scales.resize(count); - tk.value.scale.x = ofs[9]; - tk.value.scale.y = ofs[10]; - tk.value.scale.z = ofs[11]; + TKey<Vector3> *sw = st->scales.ptrw(); + for (int i = 0; i < count; i++) { + TKey<Vector3> &sk = sw[i]; + const real_t *ofs = &r[i * SCALE_TRACK_SIZE]; + sk.time = ofs[0]; + sk.transition = ofs[1]; + + sk.value.x = ofs[2]; + sk.value.y = ofs[3]; + sk.value.z = ofs[4]; } } else if (track_get_type(track) == TYPE_VALUE) { @@ -319,8 +360,14 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { ERR_FAIL_INDEX_V(track, tracks.size(), false); if (what == "type") { switch (track_get_type(track)) { - case TYPE_TRANSFORM3D: - r_ret = "transform"; + case TYPE_POSITION_3D: + r_ret = "position_3d"; + break; + case TYPE_ROTATION_3D: + r_ret = "rotation_3d"; + break; + case TYPE_SCALE_3D: + r_ret = "scale_3d"; break; case TYPE_VALUE: r_ret = "value"; @@ -352,31 +399,64 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { } else if (what == "enabled") { r_ret = track_is_enabled(track); } else if (what == "keys") { - if (track_get_type(track) == TYPE_TRANSFORM3D) { + if (track_get_type(track) == TYPE_POSITION_3D) { Vector<real_t> keys; int kk = track_get_key_count(track); - keys.resize(kk * TRANSFORM_TRACK_SIZE); + keys.resize(kk * POSITION_TRACK_SIZE); real_t *w = keys.ptrw(); int idx = 0; for (int i = 0; i < track_get_key_count(track); i++) { Vector3 loc; - Quaternion rot; - Vector3 scale; - transform_track_get_key(track, i, &loc, &rot, &scale); + position_track_get_key(track, i, &loc); w[idx++] = track_get_key_time(track, i); w[idx++] = track_get_key_transition(track, i); w[idx++] = loc.x; w[idx++] = loc.y; w[idx++] = loc.z; + } + r_ret = keys; + return true; + } else if (track_get_type(track) == TYPE_ROTATION_3D) { + Vector<real_t> keys; + int kk = track_get_key_count(track); + keys.resize(kk * ROTATION_TRACK_SIZE); + + real_t *w = keys.ptrw(); + + int idx = 0; + for (int i = 0; i < track_get_key_count(track); i++) { + Quaternion rot; + rotation_track_get_key(track, i, &rot); + + w[idx++] = track_get_key_time(track, i); + w[idx++] = track_get_key_transition(track, i); w[idx++] = rot.x; w[idx++] = rot.y; w[idx++] = rot.z; w[idx++] = rot.w; + } + r_ret = keys; + return true; + + } else if (track_get_type(track) == TYPE_SCALE_3D) { + Vector<real_t> keys; + int kk = track_get_key_count(track); + keys.resize(kk * SCALE_TRACK_SIZE); + + real_t *w = keys.ptrw(); + + int idx = 0; + for (int i = 0; i < track_get_key_count(track); i++) { + Vector3 scale; + scale_track_get_key(track, i, &scale); + + w[idx++] = track_get_key_time(track, i); + w[idx++] = track_get_key_transition(track, i); w[idx++] = scale.x; w[idx++] = scale.y; w[idx++] = scale.z; @@ -384,7 +464,6 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { r_ret = keys; return true; - } else if (track_get_type(track) == TYPE_VALUE) { const ValueTrack *vt = static_cast<const ValueTrack *>(tracks[track]); @@ -591,10 +670,18 @@ int Animation::add_track(TrackType p_type, int p_at_pos) { } switch (p_type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = memnew(TransformTrack); + case TYPE_POSITION_3D: { + PositionTrack *tt = memnew(PositionTrack); tracks.insert(p_at_pos, tt); } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = memnew(RotationTrack); + tracks.insert(p_at_pos, rt); + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = memnew(ScaleTrack); + tracks.insert(p_at_pos, st); + } break; case TYPE_VALUE: { tracks.insert(p_at_pos, memnew(ValueTrack)); @@ -629,9 +716,19 @@ void Animation::remove_track(int p_track) { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - _clear(tt->transforms); + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + _clear(tt->positions); + + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + _clear(rt->rotations); + + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + _clear(st->scales); } break; case TYPE_VALUE: { @@ -672,7 +769,7 @@ int Animation::get_track_count() const { } Animation::TrackType Animation::track_get_type(int p_track) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_TRANSFORM3D); + ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_VALUE); return tracks[p_track]->type; } @@ -720,31 +817,6 @@ bool Animation::track_get_interpolation_loop_wrap(int p_track) const { return tracks[p_track]->loop_wrap; } -// transform -/* -template<class T> -int Animation::_insert_pos(double p_time, T& p_keys) { - // simple, linear time inset that should be fast enough in reality. - - int idx=p_keys.size(); - - while(true) { - - - if (idx==0 || p_keys[idx-1].time < p_time) { - //condition for insertion. - p_keys.insert(idx,T()); - return idx; - } else if (p_keys[idx-1].time == p_time) { - // condition for replacing. - return idx-1; - } - - idx--; - } -} - -*/ template <class T, class V> int Animation::_insert(double p_time, T &p_keys, const V &p_value) { int idx = p_keys.size(); @@ -774,45 +846,153 @@ void Animation::_clear(T &p_keys) { p_keys.clear(); } -Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const { +//// + +int Animation::position_track_insert_key(int p_track, double p_time, const Vector3 &p_position) { + ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, -1); + + PositionTrack *tt = static_cast<PositionTrack *>(t); + + TKey<Vector3> tkey; + tkey.time = p_time; + tkey.value = p_position; + + int ret = _insert(p_time, tt->positions, tkey); + emit_changed(); + return ret; +} + +Error Animation::position_track_get_key(int p_track, int p_key, Vector3 *r_position) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, ERR_INVALID_PARAMETER); - ERR_FAIL_INDEX_V(p_key, tt->transforms.size(), ERR_INVALID_PARAMETER); + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER); + ERR_FAIL_INDEX_V(p_key, tt->positions.size(), ERR_INVALID_PARAMETER); - if (r_loc) { - *r_loc = tt->transforms[p_key].value.loc; - } - if (r_rot) { - *r_rot = tt->transforms[p_key].value.rot; - } - if (r_scale) { - *r_scale = tt->transforms[p_key].value.scale; + *r_position = tt->positions[p_key].value; + + return OK; +} + +Error Animation::position_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER); + + PositionTrack *tt = static_cast<PositionTrack *>(t); + + bool ok = false; + + Vector3 tk = _interpolate(tt->positions, p_time, tt->interpolation, tt->loop_wrap, &ok); + + if (!ok) { + return ERR_UNAVAILABLE; } + *r_interpolation = tk; + return OK; +} + +//// + +int Animation::rotation_track_insert_key(int p_track, double p_time, const Quaternion &p_rotation) { + ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, -1); + + RotationTrack *rt = static_cast<RotationTrack *>(t); + + TKey<Quaternion> tkey; + tkey.time = p_time; + tkey.value = p_rotation; + + int ret = _insert(p_time, rt->rotations, tkey); + emit_changed(); + return ret; +} + +Error Animation::rotation_track_get_key(int p_track, int p_key, Quaternion *r_rotation) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, ERR_INVALID_PARAMETER); + ERR_FAIL_INDEX_V(p_key, rt->rotations.size(), ERR_INVALID_PARAMETER); + + *r_rotation = rt->rotations[p_key].value; return OK; } -int Animation::transform_track_insert_key(int p_track, double p_time, const Vector3 &p_loc, const Quaternion &p_rot, const Vector3 &p_scale) { +Error Animation::rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, ERR_INVALID_PARAMETER); + + RotationTrack *rt = static_cast<RotationTrack *>(t); + + bool ok = false; + + Quaternion tk = _interpolate(rt->rotations, p_time, rt->interpolation, rt->loop_wrap, &ok); + + if (!ok) { + return ERR_UNAVAILABLE; + } + *r_interpolation = tk; + return OK; +} + +//// + +int Animation::scale_track_insert_key(int p_track, double p_time, const Vector3 &p_scale) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; - ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, -1); + ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, -1); - TransformTrack *tt = static_cast<TransformTrack *>(t); + ScaleTrack *st = static_cast<ScaleTrack *>(t); - TKey<TransformKey> tkey; + TKey<Vector3> tkey; tkey.time = p_time; - tkey.value.loc = p_loc; - tkey.value.rot = p_rot; - tkey.value.scale = p_scale; + tkey.value = p_scale; - int ret = _insert(p_time, tt->transforms, tkey); + int ret = _insert(p_time, st->scales, tkey); emit_changed(); return ret; } +Error Animation::scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, ERR_INVALID_PARAMETER); + ERR_FAIL_INDEX_V(p_key, st->scales.size(), ERR_INVALID_PARAMETER); + + *r_scale = st->scales[p_key].value; + + return OK; +} + +Error Animation::scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, ERR_INVALID_PARAMETER); + + ScaleTrack *st = static_cast<ScaleTrack *>(t); + + bool ok = false; + + Vector3 tk = _interpolate(st->scales, p_time, st->interpolation, st->loop_wrap, &ok); + + if (!ok) { + return ERR_UNAVAILABLE; + } + *r_interpolation = tk; + return OK; +} + void Animation::track_remove_key_at_time(int p_track, double p_time) { int idx = track_find_key(p_track, p_time, true); ERR_FAIL_COND(idx < 0); @@ -824,10 +1004,22 @@ void Animation::track_remove_key(int p_track, int p_idx) { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX(p_idx, tt->transforms.size()); - tt->transforms.remove(p_idx); + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX(p_idx, tt->positions.size()); + tt->positions.remove(p_idx); + + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX(p_idx, rt->rotations.size()); + rt->rotations.remove(p_idx); + + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX(p_idx, st->scales.size()); + st->scales.remove(p_idx); } break; case TYPE_VALUE: { @@ -870,13 +1062,37 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - int k = _find(tt->transforms, p_time); - if (k < 0 || k >= tt->transforms.size()) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + int k = _find(tt->positions, p_time); + if (k < 0 || k >= tt->positions.size()) { return -1; } - if (tt->transforms[k].time != p_time && p_exact) { + if (tt->positions[k].time != p_time && p_exact) { + return -1; + } + return k; + + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + int k = _find(rt->rotations, p_time); + if (k < 0 || k >= rt->rotations.size()) { + return -1; + } + if (rt->rotations[k].time != p_time && p_exact) { + return -1; + } + return k; + + } break; + case TYPE_SCALE_3D: { + ScaleTrack *rt = static_cast<ScaleTrack *>(t); + int k = _find(rt->scales, p_time); + if (k < 0 || k >= rt->scales.size()) { + return -1; + } + if (rt->scales[k].time != p_time && p_exact) { return -1; } return k; @@ -952,24 +1168,21 @@ void Animation::track_insert_key(int p_track, double p_time, const Variant &p_ke Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - Dictionary d = p_key; - Vector3 loc; - if (d.has("location")) { - loc = d["location"]; - } - - Quaternion rot; - if (d.has("rotation")) { - rot = d["rotation"]; - } + case TYPE_POSITION_3D: { + ERR_FAIL_COND((p_key.get_type() != Variant::VECTOR3) && (p_key.get_type() != Variant::VECTOR3I)); + int idx = position_track_insert_key(p_track, p_time, p_key); + track_set_key_transition(p_track, idx, p_transition); - Vector3 scale; - if (d.has("scale")) { - scale = d["scale"]; - } + } break; + case TYPE_ROTATION_3D: { + ERR_FAIL_COND((p_key.get_type() != Variant::QUATERNION) && (p_key.get_type() != Variant::BASIS)); + int idx = rotation_track_insert_key(p_track, p_time, p_key); + track_set_key_transition(p_track, idx, p_transition); - int idx = transform_track_insert_key(p_track, p_time, loc, rot, scale); + } break; + case TYPE_SCALE_3D: { + ERR_FAIL_COND((p_key.get_type() != Variant::VECTOR3) && (p_key.get_type() != Variant::VECTOR3I)); + int idx = scale_track_insert_key(p_track, p_time, p_key); track_set_key_transition(p_track, idx, p_transition); } break; @@ -1054,9 +1267,17 @@ int Animation::track_get_key_count(int p_track) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - return tt->transforms.size(); + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + return tt->positions.size(); + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + return rt->rotations.size(); + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + return st->scales.size(); } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1089,16 +1310,23 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), Variant()); + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), Variant()); - Dictionary d; - d["location"] = tt->transforms[p_key_idx].value.loc; - d["rotation"] = tt->transforms[p_key_idx].value.rot; - d["scale"] = tt->transforms[p_key_idx].value.scale; + return tt->positions[p_key_idx].value; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), Variant()); - return d; + return rt->rotations[p_key_idx].value; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), Variant()); + + return st->scales[p_key_idx].value; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1157,10 +1385,20 @@ double Animation::track_get_key_time(int p_track, int p_key_idx) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1); - return tt->transforms[p_key_idx].time; + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), -1); + return tt->positions[p_key_idx].time; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), -1); + return rt->rotations[p_key_idx].time; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1); + return st->scales[p_key_idx].time; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1202,13 +1440,31 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); - TKey<TransformKey> key = tt->transforms[p_key_idx]; + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); + TKey<Vector3> key = tt->positions[p_key_idx]; key.time = p_time; - tt->transforms.remove(p_key_idx); - _insert(p_time, tt->transforms, key); + tt->positions.remove(p_key_idx); + _insert(p_time, tt->positions, key); + return; + } + case TYPE_ROTATION_3D: { + RotationTrack *tt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, tt->rotations.size()); + TKey<Quaternion> key = tt->rotations[p_key_idx]; + key.time = p_time; + tt->rotations.remove(p_key_idx); + _insert(p_time, tt->rotations, key); + return; + } + case TYPE_SCALE_3D: { + ScaleTrack *tt = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, tt->scales.size()); + TKey<Vector3> key = tt->scales[p_key_idx]; + key.time = p_time; + tt->scales.remove(p_key_idx); + _insert(p_time, tt->scales, key); return; } case TYPE_VALUE: { @@ -1266,10 +1522,20 @@ real_t Animation::track_get_key_transition(int p_track, int p_key_idx) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1); - return tt->transforms[p_key_idx].transition; + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), -1); + return tt->positions[p_key_idx].transition; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), -1); + return rt->rotations[p_key_idx].transition; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1); + return st->scales[p_key_idx].transition; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1302,21 +1568,28 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); + case TYPE_POSITION_3D: { + ERR_FAIL_COND((p_value.get_type() != Variant::VECTOR3) && (p_value.get_type() != Variant::VECTOR3I)); + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); - Dictionary d = p_value; + tt->positions.write[p_key_idx].value = p_value; - if (d.has("location")) { - tt->transforms.write[p_key_idx].value.loc = d["location"]; - } - if (d.has("rotation")) { - tt->transforms.write[p_key_idx].value.rot = d["rotation"]; - } - if (d.has("scale")) { - tt->transforms.write[p_key_idx].value.scale = d["scale"]; - } + } break; + case TYPE_ROTATION_3D: { + ERR_FAIL_COND((p_value.get_type() != Variant::QUATERNION) && (p_value.get_type() != Variant::BASIS)); + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, rt->rotations.size()); + + rt->rotations.write[p_key_idx].value = p_value; + + } break; + case TYPE_SCALE_3D: { + ERR_FAIL_COND((p_value.get_type() != Variant::VECTOR3) && (p_value.get_type() != Variant::VECTOR3I)); + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, st->scales.size()); + + st->scales.write[p_key_idx].value = p_value; } break; case TYPE_VALUE: { @@ -1385,10 +1658,20 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_tr Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); - tt->transforms.write[p_key_idx].transition = p_transition; + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); + tt->positions.write[p_key_idx].transition = p_transition; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, rt->rotations.size()); + rt->rotations.write[p_key_idx].transition = p_transition; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_INDEX(p_key_idx, st->scales.size()); + st->scales.write[p_key_idx].transition = p_transition; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1450,15 +1733,6 @@ int Animation::_find(const Vector<K> &p_keys, double p_time) const { return middle; } -Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, real_t p_c) const { - TransformKey ret; - ret.loc = _interpolate(p_a.loc, p_b.loc, p_c); - ret.rot = _interpolate(p_a.rot, p_b.rot, p_c); - ret.scale = _interpolate(p_a.scale, p_b.scale, p_c); - - return ret; -} - Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const { return p_a.lerp(p_b, p_c); } @@ -1477,16 +1751,6 @@ real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) return p_a * (1.0 - p_c) + p_b * p_c; } -Animation::TransformKey Animation::_cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, real_t p_c) const { - Animation::TransformKey tk; - - tk.loc = p_a.loc.cubic_interpolate(p_b.loc, p_pre_a.loc, p_post_b.loc, p_c); - tk.scale = p_a.scale.cubic_interpolate(p_b.scale, p_pre_a.scale, p_post_b.scale, p_c); - tk.rot = p_a.rot.cubic_slerp(p_b.rot, p_pre_a.rot, p_post_b.rot, p_c); - - return tk; -} - Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const { return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c); } @@ -1729,36 +1993,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol // do a barrel roll } -Error Animation::transform_track_interpolate(int p_track, double p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); - Track *t = tracks[p_track]; - ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, ERR_INVALID_PARAMETER); - - TransformTrack *tt = static_cast<TransformTrack *>(t); - - bool ok = false; - - TransformKey tk = _interpolate(tt->transforms, p_time, tt->interpolation, tt->loop_wrap, &ok); - - if (!ok) { - return ERR_UNAVAILABLE; - } - - if (r_loc) { - *r_loc = tk.loc; - } - - if (r_rot) { - *r_rot = tk.rot; - } - - if (r_scale) { - *r_scale = tk.scale; - } - - return OK; -} - Variant Animation::value_track_interpolate(int p_track, double p_time) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); Track *t = tracks[p_track]; @@ -1933,10 +2167,22 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl // handle loop by splitting switch (t->type) { - case TYPE_TRANSFORM3D: { - const TransformTrack *tt = static_cast<const TransformTrack *>(t); - _track_get_key_indices_in_range(tt->transforms, from_time, length, p_indices); - _track_get_key_indices_in_range(tt->transforms, 0, to_time, p_indices); + case TYPE_POSITION_3D: { + const PositionTrack *tt = static_cast<const PositionTrack *>(t); + _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices); + _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices); + + } break; + case TYPE_ROTATION_3D: { + const RotationTrack *rt = static_cast<const RotationTrack *>(t); + _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices); + _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices); + + } break; + case TYPE_SCALE_3D: { + const ScaleTrack *st = static_cast<const ScaleTrack *>(t); + _track_get_key_indices_in_range(st->scales, from_time, length, p_indices); + _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices); } break; case TYPE_VALUE: { @@ -1989,9 +2235,19 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl } switch (t->type) { - case TYPE_TRANSFORM3D: { - const TransformTrack *tt = static_cast<const TransformTrack *>(t); - _track_get_key_indices_in_range(tt->transforms, from_time, to_time, p_indices); + case TYPE_POSITION_3D: { + const PositionTrack *tt = static_cast<const PositionTrack *>(t); + _track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices); + + } break; + case TYPE_ROTATION_3D: { + const RotationTrack *rt = static_cast<const RotationTrack *>(t); + _track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices); + + } break; + case TYPE_SCALE_3D: { + const ScaleTrack *st = static_cast<const ScaleTrack *>(t); + _track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices); } break; case TYPE_VALUE: { @@ -2608,7 +2864,10 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_set_enabled", "track_idx", "enabled"), &Animation::track_set_enabled); ClassDB::bind_method(D_METHOD("track_is_enabled", "track_idx"), &Animation::track_is_enabled); - ClassDB::bind_method(D_METHOD("transform_track_insert_key", "track_idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key); + ClassDB::bind_method(D_METHOD("position_track_insert_key", "track_idx", "time", "position"), &Animation::position_track_insert_key); + ClassDB::bind_method(D_METHOD("rotation_track_insert_key", "track_idx", "time", "rotation"), &Animation::rotation_track_insert_key); + ClassDB::bind_method(D_METHOD("scale_track_insert_key", "track_idx", "time", "scale"), &Animation::scale_track_insert_key); + ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1)); ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key); ClassDB::bind_method(D_METHOD("track_remove_key_at_time", "track_idx", "time"), &Animation::track_remove_key_at_time); @@ -2628,7 +2887,6 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "track_idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap); ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "track_idx"), &Animation::track_get_interpolation_loop_wrap); - ClassDB::bind_method(D_METHOD("transform_track_interpolate", "track_idx", "time_sec"), &Animation::_transform_track_interpolate); ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode); ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode); @@ -2682,7 +2940,9 @@ void Animation::_bind_methods() { ADD_SIGNAL(MethodInfo("tracks_changed")); BIND_ENUM_CONSTANT(TYPE_VALUE); - BIND_ENUM_CONSTANT(TYPE_TRANSFORM3D); + BIND_ENUM_CONSTANT(TYPE_POSITION_3D); + BIND_ENUM_CONSTANT(TYPE_ROTATION_3D); + BIND_ENUM_CONSTANT(TYPE_SCALE_3D); BIND_ENUM_CONSTANT(TYPE_METHOD); BIND_ENUM_CONSTANT(TYPE_BEZIER); BIND_ENUM_CONSTANT(TYPE_AUDIO); @@ -2709,193 +2969,215 @@ void Animation::clear() { emit_signal(SceneStringNames::get_singleton()->tracks_changed); } -bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, real_t p_alowed_linear_err, real_t p_alowed_angular_err, real_t p_max_optimizable_angle, const Vector3 &p_norm) { - real_t c = (t1.time - t0.time) / (t2.time - t0.time); - real_t t[3] = { -1, -1, -1 }; +bool Animation::_position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm) { + const Vector3 &v0 = t0.value; + const Vector3 &v1 = t1.value; + const Vector3 &v2 = t2.value; - { //translation + if (v0.is_equal_approx(v2)) { + //0 and 2 are close, let's see if 1 is close + if (!v0.is_equal_approx(v1)) { + //not close, not optimizable + return false; + } - const Vector3 &v0 = t0.value.loc; - const Vector3 &v1 = t1.value.loc; - const Vector3 &v2 = t2.value.loc; + } else { + Vector3 pd = (v2 - v0); + real_t d0 = pd.dot(v0); + real_t d1 = pd.dot(v1); + real_t d2 = pd.dot(v2); + if (d1 < d0 || d1 > d2) { + return false; + } - if (v0.is_equal_approx(v2)) { - //0 and 2 are close, let's see if 1 is close - if (!v0.is_equal_approx(v1)) { - //not close, not optimizable - return false; - } + Vector3 s[2] = { v0, v2 }; + real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); - } else { - Vector3 pd = (v2 - v0); - real_t d0 = pd.dot(v0); - real_t d1 = pd.dot(v1); - real_t d2 = pd.dot(v2); - if (d1 < d0 || d1 > d2) { - return false; - } + if (d > pd.length() * p_allowed_linear_err) { + return false; //beyond allowed error for collinearity + } - Vector3 s[2] = { v0, v2 }; - real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); + if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_allowed_angular_error) { + return false; + } + } - if (d > pd.length() * p_alowed_linear_err) { - return false; //beyond allowed error for collinearity - } + return true; +} - if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_alowed_angular_err) { - return false; - } +bool Animation::_rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle) { + const Quaternion &q0 = t0.value; + const Quaternion &q1 = t1.value; + const Quaternion &q2 = t2.value; + + //localize both to rotation from q0 - t[0] = (d1 - d0) / (d2 - d0); + if (q0.is_equal_approx(q2)) { + if (!q0.is_equal_approx(q1)) { + return false; } - } - { //rotation + } else { + Quaternion r02 = (q0.inverse() * q2).normalized(); + Quaternion r01 = (q0.inverse() * q1).normalized(); - const Quaternion &q0 = t0.value.rot; - const Quaternion &q1 = t1.value.rot; - const Quaternion &q2 = t2.value.rot; + Vector3 v02, v01; + real_t a02, a01; - //localize both to rotation from q0 + r02.get_axis_angle(v02, a02); + r01.get_axis_angle(v01, a01); - if (q0.is_equal_approx(q2)) { - if (!q0.is_equal_approx(q1)) { - return false; - } + if (Math::abs(a02) > p_max_optimizable_angle) { + return false; + } - } else { - Quaternion r02 = (q0.inverse() * q2).normalized(); - Quaternion r01 = (q0.inverse() * q1).normalized(); + if (v01.dot(v02) < 0) { + //make sure both rotations go the same way to compare + v02 = -v02; + a02 = -a02; + } - Vector3 v02, v01; - real_t a02, a01; + real_t err_01 = Math::acos(v01.normalized().dot(v02.normalized())) / Math_PI; + if (err_01 > p_allowed_angular_error) { + //not rotating in the same axis + return false; + } - r02.get_axis_angle(v02, a02); - r01.get_axis_angle(v01, a01); + if (a01 * a02 < 0) { + //not rotating in the same direction + return false; + } - if (Math::abs(a02) > p_max_optimizable_angle) { - return false; - } + real_t tr = a01 / a02; + if (tr < 0 || tr > 1) { + return false; //rotating too much or too less + } + } - if (v01.dot(v02) < 0) { - //make sure both rotations go the same way to compare - v02 = -v02; - a02 = -a02; - } + return true; +} - real_t err_01 = Math::acos(v01.normalized().dot(v02.normalized())) / Math_PI; - if (err_01 > p_alowed_angular_err) { - //not rotating in the same axis - return false; - } +bool Animation::_scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error) { + const Vector3 &v0 = t0.value; + const Vector3 &v1 = t1.value; + const Vector3 &v2 = t2.value; - if (a01 * a02 < 0) { - //not rotating in the same direction - return false; - } + if (v0.is_equal_approx(v2)) { + //0 and 2 are close, let's see if 1 is close + if (!v0.is_equal_approx(v1)) { + //not close, not optimizable + return false; + } - real_t tr = a01 / a02; - if (tr < 0 || tr > 1) { - return false; //rotating too much or too less - } + } else { + Vector3 pd = (v2 - v0); + real_t d0 = pd.dot(v0); + real_t d1 = pd.dot(v1); + real_t d2 = pd.dot(v2); + if (d1 < d0 || d1 > d2) { + return false; //beyond segment range + } - t[1] = tr; + Vector3 s[2] = { v0, v2 }; + real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); + + if (d > pd.length() * p_allowed_linear_error) { + return false; //beyond allowed error for colinearity } } - { //scale + return true; +} - const Vector3 &v0 = t0.value.scale; - const Vector3 &v1 = t1.value.scale; - const Vector3 &v2 = t2.value.scale; +void Animation::_position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err) { + ERR_FAIL_INDEX(p_idx, tracks.size()); + ERR_FAIL_COND(tracks[p_idx]->type != TYPE_POSITION_3D); + PositionTrack *tt = static_cast<PositionTrack *>(tracks[p_idx]); + bool prev_erased = false; + TKey<Vector3> first_erased; - if (v0.is_equal_approx(v2)) { - //0 and 2 are close, let's see if 1 is close - if (!v0.is_equal_approx(v1)) { - //not close, not optimizable - return false; - } + Vector3 norm; - } else { - Vector3 pd = (v2 - v0); - real_t d0 = pd.dot(v0); - real_t d1 = pd.dot(v1); - real_t d2 = pd.dot(v2); - if (d1 < d0 || d1 > d2) { - return false; //beyond segment range - } + for (int i = 1; i < tt->positions.size() - 1; i++) { + TKey<Vector3> &t0 = tt->positions.write[i - 1]; + TKey<Vector3> &t1 = tt->positions.write[i]; + TKey<Vector3> &t2 = tt->positions.write[i + 1]; - Vector3 s[2] = { v0, v2 }; - real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); + bool erase = _position_track_optimize_key(t0, t1, t2, p_allowed_linear_err, p_allowed_angular_err, norm); + if (erase && !prev_erased) { + norm = (t2.value - t1.value).normalized(); + } + + if (prev_erased && !_position_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err, p_allowed_angular_err, norm)) { + //avoid error to go beyond first erased key + erase = false; + } - if (d > pd.length() * p_alowed_linear_err) { - return false; //beyond allowed error for collinearity + if (erase) { + if (!prev_erased) { + first_erased = t1; + prev_erased = true; } - t[2] = (d1 - d0) / (d2 - d0); + tt->positions.remove(i); + i--; + + } else { + prev_erased = false; + norm = Vector3(); } } +} - bool erase = false; - if (t[0] == -1 && t[1] == -1 && t[2] == -1) { - erase = true; - } else { - erase = true; - real_t lt = -1.0; - for (int j = 0; j < 3; j++) { - //search for t on first, one must be it - if (t[j] != -1) { - lt = t[j]; //official t - //validate rest - for (int k = j + 1; k < 3; k++) { - if (t[k] == -1) { - continue; - } +void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { + ERR_FAIL_INDEX(p_idx, tracks.size()); + ERR_FAIL_COND(tracks[p_idx]->type != TYPE_ROTATION_3D); + RotationTrack *tt = static_cast<RotationTrack *>(tracks[p_idx]); + bool prev_erased = false; + TKey<Quaternion> first_erased; - if (Math::abs(lt - t[k]) > p_alowed_linear_err) { - erase = false; - break; - } - } - break; - } - } + for (int i = 1; i < tt->rotations.size() - 1; i++) { + TKey<Quaternion> &t0 = tt->rotations.write[i - 1]; + TKey<Quaternion> &t1 = tt->rotations.write[i]; + TKey<Quaternion> &t2 = tt->rotations.write[i + 1]; - ERR_FAIL_COND_V(lt == -1, false); + bool erase = _rotation_track_optimize_key(t0, t1, t2, p_allowed_angular_err, p_max_optimizable_angle); + + if (prev_erased && !_rotation_track_optimize_key(t0, first_erased, t2, p_allowed_angular_err, p_max_optimizable_angle)) { + //avoid error to go beyond first erased key + erase = false; + } if (erase) { - if (Math::abs(lt - c) > p_alowed_linear_err) { - //todo, evaluate changing the transition if this fails? - //this could be done as a second pass and would be - //able to optimize more - erase = false; + if (!prev_erased) { + first_erased = t1; + prev_erased = true; } + + tt->rotations.remove(i); + i--; + + } else { + prev_erased = false; } } - - return erase; } -void Animation::_transform_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { +void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_linear_err) { ERR_FAIL_INDEX(p_idx, tracks.size()); - ERR_FAIL_COND(tracks[p_idx]->type != TYPE_TRANSFORM3D); - TransformTrack *tt = static_cast<TransformTrack *>(tracks[p_idx]); + ERR_FAIL_COND(tracks[p_idx]->type != TYPE_SCALE_3D); + ScaleTrack *tt = static_cast<ScaleTrack *>(tracks[p_idx]); bool prev_erased = false; - TKey<TransformKey> first_erased; + TKey<Vector3> first_erased; - Vector3 norm; + for (int i = 1; i < tt->scales.size() - 1; i++) { + TKey<Vector3> &t0 = tt->scales.write[i - 1]; + TKey<Vector3> &t1 = tt->scales.write[i]; + TKey<Vector3> &t2 = tt->scales.write[i + 1]; - for (int i = 1; i < tt->transforms.size() - 1; i++) { - TKey<TransformKey> &t0 = tt->transforms.write[i - 1]; - TKey<TransformKey> &t1 = tt->transforms.write[i]; - TKey<TransformKey> &t2 = tt->transforms.write[i + 1]; + bool erase = _scale_track_optimize_key(t0, t1, t2, p_allowed_linear_err); - bool erase = _transform_track_optimize_key(t0, t1, t2, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle, norm); - if (erase && !prev_erased) { - norm = (t2.value.loc - t1.value.loc).normalized(); - } - - if (prev_erased && !_transform_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle, norm)) { + if (prev_erased && !_scale_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err)) { //avoid error to go beyond first erased key erase = false; } @@ -2906,20 +3188,23 @@ void Animation::_transform_track_optimize(int p_idx, real_t p_allowed_linear_err prev_erased = true; } - tt->transforms.remove(i); + tt->scales.remove(i); i--; } else { prev_erased = false; - norm = Vector3(); } } } void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { for (int i = 0; i < tracks.size(); i++) { - if (tracks[i]->type == TYPE_TRANSFORM3D) { - _transform_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle); + if (tracks[i]->type == TYPE_POSITION_3D) { + _position_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err); + } else if (tracks[i]->type == TYPE_ROTATION_3D) { + _rotation_track_optimize(i, p_allowed_angular_err, p_max_optimizable_angle); + } else if (tracks[i]->type == TYPE_SCALE_3D) { + _scale_track_optimize(i, p_allowed_linear_err); } } } diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 9a410bd566..614e12a560 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -42,7 +42,9 @@ class Animation : public Resource { public: enum TrackType { TYPE_VALUE, ///< Set a value in a property, can be interpolated. - TYPE_TRANSFORM3D, ///< Transform a node or a bone. + TYPE_POSITION_3D, ///< Position 3D track + TYPE_ROTATION_3D, ///< Rotation 3D track + TYPE_SCALE_3D, ///< Scale 3D track TYPE_METHOD, ///< Call any method on a specific node. TYPE_BEZIER, ///< Bezier curve TYPE_AUDIO, @@ -86,21 +88,31 @@ private: T value; }; - struct TransformKey { - Vector3 loc; - Quaternion rot; - Vector3 scale; + const int32_t POSITION_TRACK_SIZE = 5; + const int32_t ROTATION_TRACK_SIZE = 6; + const int32_t SCALE_TRACK_SIZE = 5; + + /* POSITION TRACK */ + + struct PositionTrack : public Track { + Vector<TKey<Vector3>> positions; + + PositionTrack() { type = TYPE_POSITION_3D; } }; - // Not necessarily the same size as Transform3D. The amount of numbers in Animation::Key and TransformKey. - const int32_t TRANSFORM_TRACK_SIZE = 12; + /* ROTATION TRACK */ - /* TRANSFORM TRACK */ + struct RotationTrack : public Track { + Vector<TKey<Quaternion>> rotations; - struct TransformTrack : public Track { - Vector<TKey<TransformKey>> transforms; + RotationTrack() { type = TYPE_ROTATION_3D; } + }; - TransformTrack() { type = TYPE_TRANSFORM3D; } + /* SCALE TRACK */ + + struct ScaleTrack : public Track { + Vector<TKey<Vector3>> scales; + ScaleTrack() { type = TYPE_SCALE_3D; } }; /* PROPERTY VALUE TRACK */ @@ -186,14 +198,11 @@ private: template <class K> inline int _find(const Vector<K> &p_keys, double p_time) const; - _FORCE_INLINE_ Animation::TransformKey _interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, real_t p_c) const; - _FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const; _FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const; _FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const; _FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const; - _FORCE_INLINE_ Animation::TransformKey _cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, real_t p_c) const; _FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const; _FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const; _FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const; @@ -214,18 +223,6 @@ private: // bind helpers private: - Array _transform_track_interpolate(int p_track, double p_time) const { - Vector3 loc; - Quaternion rot; - Vector3 scale; - transform_track_interpolate(p_track, p_time, &loc, &rot, &scale); - Array ret; - ret.push_back(loc); - ret.push_back(rot); - ret.push_back(scale); - return ret; - } - Vector<int> _value_track_get_key_indices(int p_track, double p_time, double p_delta) const { List<int> idxs; value_track_get_key_indices(p_track, p_time, p_delta, &idxs); @@ -247,8 +244,13 @@ private: return idxr; } - bool _transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, real_t p_alowed_linear_err, real_t p_alowed_angular_err, real_t p_max_optimizable_angle, const Vector3 &p_norm); - void _transform_track_optimize(int p_idx, real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125); + bool _position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_alowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm); + bool _rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle); + bool _scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error); + + void _position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err); + void _rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle); + void _scale_track_optimize(int p_idx, real_t p_allowed_linear_err); protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -294,8 +296,18 @@ public: double track_get_key_time(int p_track, int p_key_idx) const; real_t track_get_key_transition(int p_track, int p_key_idx) const; - int transform_track_insert_key(int p_track, double p_time, const Vector3 &p_loc, const Quaternion &p_rot = Quaternion(), const Vector3 &p_scale = Vector3()); - Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const; + int position_track_insert_key(int p_track, double p_time, const Vector3 &p_position); + Error position_track_get_key(int p_track, int p_key, Vector3 *r_position) const; + Error position_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const; + + int rotation_track_insert_key(int p_track, double p_time, const Quaternion &p_rotation); + Error rotation_track_get_key(int p_track, int p_key, Quaternion *r_rotation) const; + Error rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation) const; + + int scale_track_insert_key(int p_track, double p_time, const Vector3 &p_scale); + Error scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) const; + Error scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const; + void track_set_interpolation_type(int p_track, InterpolationType p_interp); InterpolationType track_get_interpolation_type(int p_track) const; @@ -324,8 +336,6 @@ public: void track_set_interpolation_loop_wrap(int p_track, bool p_enable); bool track_get_interpolation_loop_wrap(int p_track) const; - Error transform_track_interpolate(int p_track, double p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const; - Variant value_track_interpolate(int p_track, double p_time) const; void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const; void value_track_set_update_mode(int p_track, UpdateMode p_mode); |