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authorvolzhs <volzhs@gmail.com>2018-12-19 03:54:51 +0900
committervolzhs <volzhs@gmail.com>2018-12-19 03:54:51 +0900
commite57709396537807c55ce05352137fde8c6a510f4 (patch)
treee536059096b4062a81969978a7f83b407ccd9413 /scene/resources
parent89abfd40ed0904e680ae53ba91efcc4205bccb95 (diff)
Fix colored font rendered in wrong size
Fix #24456 The character->rect.size is properly update at DynamicFontAtSize::_bitmap_to_character so no need to multiply scale again. It was changed with 5cd12f6649387f91d08fd17bf3c70e732798ab58
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/dynamic_font.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index ad22d6530c..619165dc2a 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -352,7 +352,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
modulate.r = modulate.g = modulate.b = 1.0;
}
RID texture = font->textures[ch->texture_idx].texture->get_rid();
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size * Vector2(font->scale_color_font, font->scale_color_font)), texture, ch->rect_uv, modulate, false, RID(), false);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), texture, ch->rect_uv, modulate, false, RID(), false);
}
advance = ch->advance;