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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-10-29 10:41:49 +0100
committerGitHub <noreply@github.com>2018-10-29 10:41:49 +0100
commitdb937abf72271dbf86f66755d1fcbf1b1f978d15 (patch)
treeb3c492ab4fda696dc2449cb79982d022b444bd24 /scene/resources
parent5e999414d3c6779623e10f350c8f41547c26e866 (diff)
parente4d316fcdcd8d0b0c93287c895fa52934636a0a7 (diff)
Merge pull request #23360 from bojidar-bg/23178-fix-particles-animation
Fix particle frames being cut off
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/material.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 274c74a9a2..c3030ee741 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -614,7 +614,7 @@ void SpatialMaterial::_update_shader() {
code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n";
code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n";
- code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames),particle_frame / float(particles_anim_h_frames) / float(particles_anim_v_frames));\n";
+ code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n";
} break;
}