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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-10-29 10:41:49 +0100 |
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committer | GitHub <noreply@github.com> | 2018-10-29 10:41:49 +0100 |
commit | db937abf72271dbf86f66755d1fcbf1b1f978d15 (patch) | |
tree | b3c492ab4fda696dc2449cb79982d022b444bd24 /scene/resources | |
parent | 5e999414d3c6779623e10f350c8f41547c26e866 (diff) | |
parent | e4d316fcdcd8d0b0c93287c895fa52934636a0a7 (diff) |
Merge pull request #23360 from bojidar-bg/23178-fix-particles-animation
Fix particle frames being cut off
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 274c74a9a2..c3030ee741 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -614,7 +614,7 @@ void SpatialMaterial::_update_shader() { code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n"; code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n"; code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n"; - code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames),particle_frame / float(particles_anim_h_frames) / float(particles_anim_v_frames));\n"; + code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n"; } break; } |