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author | Juan Linietsky <reduzio@gmail.com> | 2017-06-15 10:36:00 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-15 10:36:00 -0300 |
commit | da14225ad8aeb58583f39ca1938f5530ea1b7e77 (patch) | |
tree | cb74f453e8be8a4cd384d20c0363fc22232228c4 /scene/resources | |
parent | 47b34bf79be1ba2fe4a99c8931732efac68a0b87 (diff) |
fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later.
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index ce88325539..a6927f13b9 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1370,6 +1370,8 @@ void SpatialMaterial::_bind_methods() { BIND_CONSTANT(BILLBOARD_ENABLED); BIND_CONSTANT(BILLBOARD_FIXED_Y); BIND_CONSTANT(BILLBOARD_PARTICLES); + + } SpatialMaterial::SpatialMaterial() |