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authorRémi Verschelde <rverschelde@gmail.com>2021-04-05 14:09:59 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-04-05 14:09:59 +0200
commitd83761ba80b90e17aaefaa83c7ece0fa89511266 (patch)
tree39544b604c8be6cf6daa56a2a7774426d394c2a3 /scene/resources
parent9bbe51dc279e1203962bdf0b3266c9b14307638c (diff)
Style: Apply clang-tidy's `readability-braces-around-statements`
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/text_paragraph.cpp6
-rw-r--r--scene/resources/visual_shader_nodes.cpp20
2 files changed, 16 insertions, 10 deletions
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 012d36cc35..341f5abd80 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -620,11 +620,13 @@ int TextParagraph::hit_test(const Point2 &p_coords) const {
const_cast<TextParagraph *>(this)->_shape_lines();
Vector2 ofs;
if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) {
- if (ofs.y < 0)
+ if (ofs.y < 0) {
return 0;
+ }
} else {
- if (ofs.x < 0)
+ if (ofs.x < 0) {
return 0;
+ }
}
for (int i = 0; i < lines.size(); i++) {
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 9c8d2a0981..7943b95177 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -4660,16 +4660,18 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
switch (texture_type) {
case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK)
+ if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black;\n";
- else
+ } else {
code += ";\n";
+ }
break;
case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK)
+ if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black_albedo;\n";
- else
+ } else {
code += " : hint_albedo;\n";
+ }
break;
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
@@ -4728,16 +4730,18 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
switch (texture_type) {
case TYPE_DATA:
- if (color_default == COLOR_DEFAULT_BLACK)
+ if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black;\n";
- else
+ } else {
code += ";\n";
+ }
break;
case TYPE_COLOR:
- if (color_default == COLOR_DEFAULT_BLACK)
+ if (color_default == COLOR_DEFAULT_BLACK) {
code += " : hint_black_albedo;\n";
- else
+ } else {
code += " : hint_albedo;\n";
+ }
break;
case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";