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authorRĂ©mi Verschelde <remi@verschelde.fr>2023-04-25 14:24:38 +0200
committerGitHub <noreply@github.com>2023-04-25 14:24:38 +0200
commitd78691d44fe6e4f38dce3a89164cdae688772031 (patch)
tree26b6162338b2be9844691916f60a9b0878b79c1c /scene/resources
parent90b4ca2e506c6a0d432770d59f62ae7eea565ad0 (diff)
parentb5bd99d9e6062f5820e7e51cdaee8d799c85f701 (diff)
Merge pull request #76405 from YuriSizov/4.0-cherrypicks
Cherry-picks for the 4.0 branch (future 4.0.3) - 2nd batch
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/default_theme/default_theme.cpp24
-rw-r--r--scene/resources/particle_process_material.cpp4
-rw-r--r--scene/resources/style_box.cpp72
-rw-r--r--scene/resources/style_box.h2
-rw-r--r--scene/resources/visual_shader.cpp12
5 files changed, 64 insertions, 50 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 2e1ba96d11..35c81ea91b 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -162,7 +162,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_font("font", "Button", Ref<Font>());
theme->set_font_size("font_size", "Button", -1);
- theme->set_constant("outline_size", "Button", 0 * scale);
+ theme->set_constant("outline_size", "Button", 0);
theme->set_color("font_color", "Button", control_font_color);
theme->set_color("font_pressed_color", "Button", control_font_pressed_color);
@@ -190,7 +190,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_font("font", "MenuBar", Ref<Font>());
theme->set_font_size("font_size", "MenuBar", -1);
- theme->set_constant("outline_size", "MenuBar", 0 * scale);
+ theme->set_constant("outline_size", "MenuBar", 0);
theme->set_color("font_color", "MenuBar", control_font_color);
theme->set_color("font_pressed_color", "MenuBar", control_font_pressed_color);
@@ -315,7 +315,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_outline_color", "CheckBox", Color(1, 1, 1));
theme->set_constant("h_separation", "CheckBox", 4 * scale);
- theme->set_constant("check_v_offset", "CheckBox", 0 * scale);
+ theme->set_constant("check_v_offset", "CheckBox", 0);
theme->set_constant("outline_size", "CheckBox", 0);
// CheckButton
@@ -352,7 +352,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_outline_color", "CheckButton", Color(1, 1, 1));
theme->set_constant("h_separation", "CheckButton", 4 * scale);
- theme->set_constant("check_v_offset", "CheckButton", 0 * scale);
+ theme->set_constant("check_v_offset", "CheckButton", 0);
theme->set_constant("outline_size", "CheckButton", 0);
// Label
@@ -1034,7 +1034,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale);
theme->set_constant("shadow_outline_size", "RichTextLabel", 1 * scale);
- theme->set_constant("line_separation", "RichTextLabel", 0 * scale);
+ theme->set_constant("line_separation", "RichTextLabel", 0);
theme->set_constant("table_h_separation", "RichTextLabel", 3 * scale);
theme->set_constant("table_v_separation", "RichTextLabel", 3 * scale);
@@ -1057,10 +1057,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("separation", "BoxContainer", 4 * scale);
theme->set_constant("separation", "HBoxContainer", 4 * scale);
theme->set_constant("separation", "VBoxContainer", 4 * scale);
- theme->set_constant("margin_left", "MarginContainer", 0 * scale);
- theme->set_constant("margin_top", "MarginContainer", 0 * scale);
- theme->set_constant("margin_right", "MarginContainer", 0 * scale);
- theme->set_constant("margin_bottom", "MarginContainer", 0 * scale);
+ theme->set_constant("margin_left", "MarginContainer", 0);
+ theme->set_constant("margin_top", "MarginContainer", 0);
+ theme->set_constant("margin_right", "MarginContainer", 0);
+ theme->set_constant("margin_bottom", "MarginContainer", 0);
theme->set_constant("h_separation", "GridContainer", 4 * scale);
theme->set_constant("v_separation", "GridContainer", 4 * scale);
theme->set_constant("separation", "SplitContainer", 12 * scale);
@@ -1069,9 +1069,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("minimum_grab_thickness", "SplitContainer", 6 * scale);
theme->set_constant("minimum_grab_thickness", "HSplitContainer", 6 * scale);
theme->set_constant("minimum_grab_thickness", "VSplitContainer", 6 * scale);
- theme->set_constant("autohide", "SplitContainer", 1 * scale);
- theme->set_constant("autohide", "HSplitContainer", 1 * scale);
- theme->set_constant("autohide", "VSplitContainer", 1 * scale);
+ theme->set_constant("autohide", "SplitContainer", 1);
+ theme->set_constant("autohide", "HSplitContainer", 1);
+ theme->set_constant("autohide", "VSplitContainer", 1);
theme->set_constant("h_separation", "FlowContainer", 4 * scale);
theme->set_constant("v_separation", "FlowContainer", 4 * scale);
theme->set_constant("h_separation", "HFlowContainer", 4 * scale);
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index 7ae154ea1d..41edbcb726 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -419,7 +419,7 @@ void ParticleProcessMaterial::_update_shader() {
if (tex_parameters[PARAM_ANGLE].is_valid()) {
code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 1.0;\n";
}
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
@@ -737,7 +737,7 @@ void ParticleProcessMaterial::_update_shader() {
code += " VELOCITY = normalize(VELOCITY) * v;\n";
code += " }\n";
code += " }\n";
- code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, rand_from_seed(alt_seed));\n";
+ code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n";
code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + tv * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 9e0b856ecd..27ae83908e 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -757,76 +757,84 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
}
// Create infill (no AA).
- if (draw_center && (!aa_on || blend_on || !draw_border)) {
+ if (draw_center && (!aa_on || blend_on)) {
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true);
}
if (aa_on) {
real_t aa_border_width[4];
+ real_t aa_border_width_half[4];
real_t aa_fill_width[4];
+ real_t aa_fill_width_half[4];
if (draw_border) {
for (int i = 0; i < 4; i++) {
if (border_width[i] > 0) {
aa_border_width[i] = aa_size;
+ aa_border_width_half[i] = aa_size / 2;
aa_fill_width[i] = 0;
+ aa_fill_width_half[i] = 0;
} else {
aa_border_width[i] = 0;
+ aa_border_width_half[i] = 0;
aa_fill_width[i] = aa_size;
+ aa_fill_width_half[i] = aa_size / 2;
}
}
} else {
for (int i = 0; i < 4; i++) {
aa_border_width[i] = 0;
+ aa_border_width_half[i] = 0;
aa_fill_width[i] = aa_size;
+ aa_fill_width_half[i] = aa_size / 2;
}
}
- Rect2 infill_inner_rect = infill_rect.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP],
- -aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]);
-
if (draw_center) {
- if (!blend_on && draw_border) {
- Rect2 infill_inner_rect_aa = infill_inner_rect.grow_individual(aa_border_width[SIDE_LEFT], aa_border_width[SIDE_TOP],
- aa_border_width[SIDE_RIGHT], aa_border_width[SIDE_BOTTOM]);
- // Create infill within AA border.
+ // Infill rect, transparent side of antialiasing gradient (base infill rect enlarged by AA size)
+ Rect2 infill_rect_aa_transparent = infill_rect.grow_individual(aa_fill_width_half[SIDE_LEFT], aa_fill_width_half[SIDE_TOP],
+ aa_fill_width_half[SIDE_RIGHT], aa_fill_width_half[SIDE_BOTTOM]);
+ // Infill rect, colored side of antialiasing gradient (base infill rect shrunk by AA size)
+ Rect2 infill_rect_aa_colored = infill_rect_aa_transparent.grow_individual(-aa_fill_width[SIDE_LEFT], -aa_fill_width[SIDE_TOP],
+ -aa_fill_width[SIDE_RIGHT], -aa_fill_width[SIDE_BOTTOM]);
+ if (!blend_on) {
+ // Create center fill, not antialiased yet
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
- infill_inner_rect_aa, infill_inner_rect_aa, bg_color, bg_color, corner_detail, skew, true);
+ infill_rect_aa_colored, infill_rect_aa_colored, bg_color, bg_color, corner_detail, skew, true);
}
-
if (!blend_on || !draw_border) {
- Rect2 infill_rect_aa = infill_rect.grow_individual(aa_fill_width[SIDE_LEFT], aa_fill_width[SIDE_TOP],
- aa_fill_width[SIDE_RIGHT], aa_fill_width[SIDE_BOTTOM]);
-
Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
-
- // Create infill fake AA gradient.
- draw_ring(verts, indices, colors, style_rect, adapted_corner,
- infill_rect_aa, infill_rect, bg_color, alpha_bg, corner_detail, skew);
+ // Add antialiasing on the center fill
+ draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
+ infill_rect_aa_transparent, infill_rect_aa_colored, bg_color, alpha_bg, corner_detail, skew);
}
}
if (draw_border) {
- Rect2 infill_rect_aa = infill_rect.grow_individual(aa_border_width[SIDE_LEFT], aa_border_width[SIDE_TOP],
- aa_border_width[SIDE_RIGHT], aa_border_width[SIDE_BOTTOM]);
- Rect2 style_rect_aa = style_rect.grow_individual(aa_border_width[SIDE_LEFT], aa_border_width[SIDE_TOP],
- aa_border_width[SIDE_RIGHT], aa_border_width[SIDE_BOTTOM]);
- Rect2 border_style_rect_aa = border_style_rect.grow_individual(aa_border_width[SIDE_LEFT], aa_border_width[SIDE_TOP],
- aa_border_width[SIDE_RIGHT], aa_border_width[SIDE_BOTTOM]);
-
- // Create border.
+ // Inner border recct, fully colored side of antialiasing gradient (base inner rect enlarged by AA size)
+ Rect2 inner_rect_aa_colored = infill_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
+ aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
+ // Inner border rect, transparent side of antialiasing gradient (base inner rect shrunk by AA size)
+ Rect2 inner_rect_aa_transparent = inner_rect_aa_colored.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP],
+ -aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]);
+ // Outer border rect, transparent side of antialiasing gradient (base outer rect enlarged by AA size)
+ Rect2 outer_rect_aa_transparent = style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
+ aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
+ // Outer border rect, colored side of antialiasing gradient (base outer rect shrunk by AA size)
+ Rect2 outer_rect_aa_colored = border_style_rect.grow_individual(aa_border_width_half[SIDE_LEFT], aa_border_width_half[SIDE_TOP],
+ aa_border_width_half[SIDE_RIGHT], aa_border_width_half[SIDE_BOTTOM]);
+
+ // Create border ring, not antialiased yet
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
- border_style_rect_aa, ((blend_on) ? infill_rect : infill_rect_aa), border_color_inner, border_color, corner_detail, skew);
-
+ outer_rect_aa_colored, ((blend_on) ? infill_rect : inner_rect_aa_colored), border_color_inner, border_color, corner_detail, skew);
if (!blend_on) {
- // Create inner border fake AA gradient.
+ // Add antialiasing on the ring inner border
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
- infill_rect_aa, infill_rect, border_color_blend, border_color, corner_detail, skew);
+ inner_rect_aa_colored, inner_rect_aa_transparent, border_color_blend, border_color, corner_detail, skew);
}
-
- // Create outer border fake AA gradient.
+ // Add antialiasing on the ring outer border
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
- style_rect_aa, border_style_rect_aa, border_color, border_color_alpha, corner_detail, skew);
+ outer_rect_aa_transparent, outer_rect_aa_colored, border_color, border_color_alpha, corner_detail, skew);
}
}
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 17acfd773e..9d96e9a3b7 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -163,7 +163,7 @@ class StyleBoxFlat : public StyleBox {
int corner_detail = 8;
int shadow_size = 0;
Point2 shadow_offset;
- real_t aa_size = 0.625;
+ real_t aa_size = 1;
protected:
virtual float get_style_margin(Side p_side) const override;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 3a6d40d22c..e46b643cd1 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2183,11 +2183,17 @@ void VisualShader::_update_shader() const {
const String temp = String(info.name);
if (!info.options.is_empty()) {
+ if (!render_mode.is_empty()) {
+ render_mode += ", ";
+ }
+ // Always write out a render_mode for the enumerated modes as having no render mode is not always
+ // the same as the default. i.e. for depth_draw_opaque, the render mode has to be declared for it
+ // to work properly, no render mode is an invalid option.
if (modes.has(temp) && modes[temp] < info.options.size()) {
- if (!render_mode.is_empty()) {
- render_mode += ", ";
- }
render_mode += temp + "_" + info.options[modes[temp]];
+ } else {
+ // Use the default.
+ render_mode += temp + "_" + info.options[0];
}
} else if (flags.has(temp)) {
flag_names.push_back(temp);