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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-02-29 18:04:28 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-06 03:05:37 +0200
commitcf1e30a2ed892808871f3f48d8bc2fc78f4b7864 (patch)
treefb3482cd5e9a42b75057fcf7dfc491c5230b898f /scene/resources
parent758bccf364729474f8ffbcf15a0bb6e9bad02d9c (diff)
Tweak CanvasItem/material sampling property hints for readability
The "Anisotropic" term is abbreviated as spelling it out would cause the PopupMenu to overflow the editor window when using the default inspector width.
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/material.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index e8157c7165..86c7bda2b3 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2519,7 +2519,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR);
ADD_GROUP("Sampling", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapNearest,MipmapLinear,MipmapNearestAniso,MipmapLinearAniso"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT);
ADD_GROUP("Shadows", "");