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authorJamie Pate <jpate@fortinet.com>2022-08-15 21:12:19 -0700
committerJamie Pate <jpate@fortinet.com>2022-08-15 21:12:19 -0700
commitc2e3971013b49c68bfa590b3b491d606b4f3adfb (patch)
tree0287e5448b3c8b6c523b6125c4fd3980fc2bf956 /scene/resources
parentd5d22ab035a611a567f73a2ee2d61a81c99c61b5 (diff)
Improve performance of screen_get_dpi() in Javascript
Replace a bisect with a single multiplication when calling screen_get_dpi() in Javascript Tested the value of window.matchMedia(`(resolution:${(window.devicePixelRatio*96).toFixed(100)}dpi)`).matches which is true except for values that cause a lot of rounding errors (e.g. dpr : 0.3 => resolution: 28.799999999999997dpi) Even in these cases the value matches the result of the previous `findDPI()` method. See also: https://github.com/godotengine/godot/commit/6cff589b5bd483b563fe465bde74ca94902aab41#r81273660
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