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authorRindbee <idleman@yeah.net>2022-12-11 09:43:18 +0800
committerRindbee <idleman@yeah.net>2022-12-13 17:19:48 +0800
commitbc4b5abea81d63d6b682a9e2f2b16ba4d9acdfaf (patch)
treed7eaa76fbc80b09c7ffab1b7a9a4f43a233d0535 /scene/resources
parentba4bd7f00971a94c20d90e7d2c665d5eb0ae1b90 (diff)
Use buffer to speed up copying/transcribing when renaming dependencies
If the scene is more complex, you may need to copy/transcribe a large amount of data, so use buffer to speed up this process.
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/resource_format_text.cpp23
1 files changed, 17 insertions, 6 deletions
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index e871ca007c..092f672cba 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -982,15 +982,26 @@ Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String
f->seek(tag_end);
- uint8_t c = f->get_8();
- if (c == '\n' && !f->eof_reached()) {
- // Skip first newline character since we added one
- c = f->get_8();
+ const uint32_t buffer_size = 2048;
+ uint8_t *buffer = (uint8_t *)alloca(buffer_size);
+ uint32_t num_read;
+
+ num_read = f->get_buffer(buffer, buffer_size);
+ ERR_FAIL_COND_V_MSG(num_read == UINT32_MAX, ERR_CANT_CREATE, "Failed to allocate memory for buffer.");
+ ERR_FAIL_COND_V(num_read == 0, ERR_FILE_CORRUPT);
+
+ if (*buffer == '\n') {
+ // Skip first newline character since we added one.
+ if (num_read > 1) {
+ fw->store_buffer(buffer + 1, num_read - 1);
+ }
+ } else {
+ fw->store_buffer(buffer, num_read);
}
while (!f->eof_reached()) {
- fw->store_8(c);
- c = f->get_8();
+ num_read = f->get_buffer(buffer, buffer_size);
+ fw->store_buffer(buffer, num_read);
}
bool all_ok = fw->get_error() == OK;