summaryrefslogtreecommitdiff
path: root/scene/resources
diff options
context:
space:
mode:
authorGuilherme Felipe <guilhermefelipecgs@gmail.com>2018-12-23 11:06:53 -0200
committerGuilherme Felipe <guilhermefelipecgs@gmail.com>2018-12-23 18:56:18 -0200
commitbacf5124cf945dd0619d77f1b2668b02db2f2567 (patch)
tree8a51354298827528452d948012fef4226963e2fa /scene/resources
parent10e9221c49eddc05cb36c0b582060cac9e4c8cef (diff)
Add EDITMODE_PRIORITY for ATLAS_TILE
When editing ATLAS_TILE, now it's possible to enable priority to randomize subtiles.
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/tile_set.cpp32
-rw-r--r--scene/resources/tile_set.h1
2 files changed, 33 insertions, 0 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 8a24d4bab1..8922dc8939 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -314,6 +314,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/z_index_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset"));
@@ -606,6 +607,36 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask,
}
}
+Vector2 TileSet::atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node, const Vector2 &p_tile_location) {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
+ //First try to forward selection to script
+ if (get_script_instance() != NULL) {
+ if (get_script_instance()->has_method("_forward_atlas_subtile_selection")) {
+ Variant ret = get_script_instance()->call("_forward_atlas_subtile_selection", p_id, p_tilemap_node, p_tile_location);
+ if (ret.get_type() == Variant::VECTOR2) {
+ return ret;
+ }
+ }
+ }
+
+ Vector2 coord = tile_get_region(p_id).size / autotile_get_size(p_id);
+
+ List<Vector2> coords;
+ for (int x = 0; x < coord.x; x++) {
+ for (int y = 0; y < coord.y; y++) {
+ for (int i = 0; i < autotile_get_subtile_priority(p_id, Vector2(x, y)); i++) {
+ coords.push_back(Vector2(x, y));
+ }
+ }
+ }
+ if (coords.size() == 0) {
+ return autotile_get_icon_coordinate(p_id);
+ } else {
+ return coords[Math::random(0, (int)coords.size())];
+ }
+}
+
void TileSet::tile_set_name(int p_id, const String &p_name) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -1037,6 +1068,7 @@ void TileSet::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_tile_bound", PropertyInfo(Variant::INT, "drawn_id"), PropertyInfo(Variant::INT, "neighbor_id")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location")));
+ BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_atlas_subtile_selection", PropertyInfo(Variant::INT, "atlastile_id"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location")));
BIND_ENUM_CONSTANT(BITMASK_2X2);
BIND_ENUM_CONSTANT(BITMASK_3X3_MINIMAL);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 2ab771b1b0..fb1cac3c81 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -180,6 +180,7 @@ public:
uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord);
const Map<Vector2, uint16_t> &autotile_get_bitmask_map(int p_id);
Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2());
+ Vector2 atlastile_get_subtile_by_priority(int p_id, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2());
void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;