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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-05-27 12:18:47 +0200 |
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committer | GitHub <noreply@github.com> | 2019-05-27 12:18:47 +0200 |
commit | b9ee3f3d64365611499c23ab8b57006bf04a1107 (patch) | |
tree | 0c05d486579cef91b2f8befce16527308790e3fe /scene/resources | |
parent | 6f49fc27f8eb9c3adfb46769cdcbc2d4ed529b6f (diff) | |
parent | 502dbc7c4a666ce845db6fff160b6ff59e956f4e (diff) |
Merge pull request #29014 from mbrlabs/gles2_precision_fix
Use highp precision in the gles2 fragment shader if available
Diffstat (limited to 'scene/resources')
0 files changed, 0 insertions, 0 deletions