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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-07-19 11:22:59 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-19 11:22:59 +0200 |
commit | b79303d39a0ec9eea5fb4c267a8db313b52b57a2 (patch) | |
tree | 06a22f1bfd8aeed84628c08202dcd43589831ee7 /scene/resources | |
parent | 617bbdb174c07aff75db54a0b5a56f599f90b8da (diff) | |
parent | bdffdd7e38354c66f0ec34db56bd249854949e70 (diff) |
Merge pull request #30683 from bojidar-bg/30671-triplanar-binormal
Fix binormal sign when using triplanar mapping
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 197ff14b38..5372a69079 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -691,9 +691,9 @@ void SpatialMaterial::_update_shader() { code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n"; code += "\tTANGENT = normalize(TANGENT);\n"; - code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n"; - code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n"; - code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n"; + code += "\tBINORMAL = vec3(0.0,-1.0,0.0) * abs(NORMAL.x);\n"; + code += "\tBINORMAL+= vec3(0.0,0.0,1.0) * abs(NORMAL.y);\n"; + code += "\tBINORMAL+= vec3(0.0,-1.0,0.0) * abs(NORMAL.z);\n"; code += "\tBINORMAL = normalize(BINORMAL);\n"; } |