diff options
author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2016-09-07 00:22:28 +0200 |
---|---|---|
committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2016-09-07 00:51:03 +0200 |
commit | b69e422af930ba6b6e539607e9c7cf0b962ee196 (patch) | |
tree | e6f580e77a8914f553582a19b8208b5d5d918658 /scene/resources | |
parent | 6f7b2d277fc068264b72b0a39d464da03807c628 (diff) |
Rename misleading define
The macro USE_LIGHT_SHADOW_COLOR actually was being defined when the shader used SHADOW (the output shadow color), not the shadow color set for the light so it's better named USE_OUTPUT_SHADOW_COLOR. In 3D there's not that difference but renaming as well for consistency.
Diffstat (limited to 'scene/resources')
0 files changed, 0 insertions, 0 deletions