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authorHein-Pieter van Braam <hp@tmm.cx>2017-02-14 04:10:02 +0100
committerHein-Pieter van Braam <hp@tmm.cx>2017-02-14 13:32:23 +0100
commitadcc211feb7827127b2548c791f2de0b6efda3d3 (patch)
tree8bb33b592e3d3982ca5faf5e041c37644d5b525d /scene/resources
parent81edda18f39efc4f783bc6fa2b381c01cfc0ef2d (diff)
Make nan==nan true for GDScript
After discussing this with Reduz this seemed like the best way to fix #7354. This will make composite values that contain NaN in the same places as well as the same other values compare as the same. Additionally non-composite values now also compare equal if they are both NaN. This breaks IEEE specifications but this is probably what most users expect. There is a GDScript function check for NaN if the user needs this information. This fixes #7354 and probably also fixes #6947
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