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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-12 23:40:13 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-05 16:59:37 +0200 |
commit | aabbb4000924182ed5db5128f0e6e32cdc7b851b (patch) | |
tree | 17f0de59f2c601fe353b48999e45f66f5c247109 /scene/resources | |
parent | 174c14762fd38f8a8f0a04f69a5fdf3f81fc1b75 (diff) |
Make `{call,set,notify}_group()` immediate by default
This results in less surprising behavior out of the box.
Internal usages were modified to keep the existing behavior
identical there.
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 16fce5e08a..27e1590940 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -84,7 +84,7 @@ void Material::inspect_native_shader_code() { SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop()); RID shader = get_shader_rid(); if (st && shader.is_valid()) { - st->call_group("_native_shader_source_visualizer", "_inspect_shader", shader); + st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer", "_inspect_shader", shader); } } |