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author | Juan Linietsky <reduzio@gmail.com> | 2015-05-04 10:17:24 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-05-04 10:17:24 -0300 |
commit | a76709d24038442880f3174e15e84d5317e61d9f (patch) | |
tree | 77c5f64461daaf44aa7099016c3b4e31e614eaf3 /scene/resources | |
parent | 9b01f5954afbfa61169a7afd2c3d329e7a2882de (diff) |
-vec3 uniforms should now work, fixes #1773
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/shader_graph.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 131b0e193f..58a402f006 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -2378,7 +2378,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str String name = p_node->param1; Vector3 dv=p_node->param2; - code +="uniform float "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n"; + code +="uniform vec3 "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n"; code += OUTNAME(p_node->id,0)+"="+name+";\n"; }break; case NODE_RGB_INPUT: { |