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authorJoJoX <jonas.lhoste@gmail.com>2022-02-08 15:27:44 -0500
committerJoJoX <jonas.lhoste@gmail.com>2022-02-08 15:27:44 -0500
commita6c77c7c5a5a9f2f2d990679c7a4d2efa8749918 (patch)
tree9f0710c0b599f9c3d5c4ea336f0ca8aef5fcd12d /scene/resources
parent592e92d938ce4eeb053e208dc673598d9aaa727a (diff)
Use source image format when creating padded texture
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/tile_set.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 1f77cc0570..1e84947b87 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -4434,7 +4434,7 @@ void TileSetAtlasSource::_update_padded_texture() {
Ref<Image> image;
image.instantiate();
- image->create(size.x, size.y, false, Image::FORMAT_RGBA8);
+ image->create(size.x, size.y, false, src->get_format());
for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) {
for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) {