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author | Juan Linietsky <juan@godotengine.org> | 2019-02-25 21:46:24 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2019-02-25 21:47:29 -0300 |
commit | a32b26dfa26f2a039bf9c84b90d10666bcf785c9 (patch) | |
tree | 71ba0cf141b34b242edbe39f266ef36d6054a761 /scene/resources | |
parent | 51c1d55cf9089cefbde034893b4784a5d554ddcc (diff) |
Several fixes to make GLES2 on HTML5 work much better.
Changed math class error reporting to be a bit less paranoid.
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 78bc9bd15b..536eb11a27 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -721,7 +721,7 @@ void SpatialMaterial::_update_shader() { code += "\tvec2 base_uv2 = UV2;\n"; } - if (features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar + if (!VisualServer::get_singleton()->is_low_end() && features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar code += "\t{\n"; code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,-BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-) |