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authorAaron Franke <arnfranke@yahoo.com>2022-11-25 11:43:06 -0600
committerAaron Franke <arnfranke@yahoo.com>2022-11-25 11:43:11 -0600
commit93ab82536da201ffb154d4441d994ee7772b0529 (patch)
tree6f8ebf0bd35a3311e9c8fac30d66e7c38d93baf1 /scene/resources
parenta9fbf3718d4f8455dee1ebad05374d7baf714370 (diff)
Use a more specific type for Mesh create_(convex|trimesh)_shape
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/importer_mesh.cpp4
-rw-r--r--scene/resources/importer_mesh.h2
-rw-r--r--scene/resources/mesh.cpp6
-rw-r--r--scene/resources/mesh.h9
4 files changed, 12 insertions, 9 deletions
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index cec5569345..d1278f9340 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -971,10 +971,10 @@ Vector<Ref<Shape3D>> ImporterMesh::convex_decompose(const Mesh::ConvexDecomposit
return ret;
}
-Ref<Shape3D> ImporterMesh::create_trimesh_shape() const {
+Ref<ConcavePolygonShape3D> ImporterMesh::create_trimesh_shape() const {
Vector<Face3> faces = get_faces();
if (faces.size() == 0) {
- return Ref<Shape3D>();
+ return Ref<ConcavePolygonShape3D>();
}
Vector<Vector3> face_points;
diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h
index 088a77edd1..bbd6498fcf 100644
--- a/scene/resources/importer_mesh.h
+++ b/scene/resources/importer_mesh.h
@@ -119,7 +119,7 @@ public:
Vector<Face3> get_faces() const;
Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const;
- Ref<Shape3D> create_trimesh_shape() const;
+ Ref<ConcavePolygonShape3D> create_trimesh_shape() const;
Ref<NavigationMesh> create_navigation_mesh();
Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index d1e300e057..4f68a6f69b 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -388,7 +388,7 @@ Vector<Face3> Mesh::get_surface_faces(int p_surface) const {
return Vector<Face3>();
}
-Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
+Ref<ConvexPolygonShape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
if (p_simplify) {
ConvexDecompositionSettings settings;
settings.max_convex_hulls = 1;
@@ -425,10 +425,10 @@ Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
return shape;
}
-Ref<Shape3D> Mesh::create_trimesh_shape() const {
+Ref<ConcavePolygonShape3D> Mesh::create_trimesh_shape() const {
Vector<Face3> faces = get_faces();
if (faces.size() == 0) {
- return Ref<Shape3D>();
+ return Ref<ConcavePolygonShape3D>();
}
Vector<Vector3> face_points;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 5ed4164117..6f995280e8 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -35,9 +35,12 @@
#include "core/math/face3.h"
#include "core/math/triangle_mesh.h"
#include "scene/resources/material.h"
-#include "scene/resources/shape_3d.h"
#include "servers/rendering_server.h"
+class ConcavePolygonShape3D;
+class ConvexPolygonShape3D;
+class Shape3D;
+
class Mesh : public Resource {
GDCLASS(Mesh, Resource);
@@ -211,8 +214,8 @@ public:
static ConvexDecompositionFunc convex_decomposition_function;
Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const;
- Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
- Ref<Shape3D> create_trimesh_shape() const;
+ Ref<ConvexPolygonShape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
+ Ref<ConcavePolygonShape3D> create_trimesh_shape() const;
virtual int get_builtin_bind_pose_count() const;
virtual Transform3D get_builtin_bind_pose(int p_index) const;