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authorJuan Linietsky <reduzio@gmail.com>2018-08-08 09:44:31 -0300
committerGitHub <noreply@github.com>2018-08-08 09:44:31 -0300
commit913a7dbd8fcaea9de183d8af9f9b2429f83131ef (patch)
tree89b65f85a22734d466ad5da3aec128ed3f7f46c0 /scene/resources
parent9bd5315d30be8cb162bd7fee6a7db17f65b5057d (diff)
parent31c12f05c42f4ce63f82e429a2698d675a3c0c7e (diff)
Merge pull request #20787 from Calinou/tweak-default-material-properties
Tweak the default SpatialMaterial properties
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/material.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index df5bbe9e6c..875b72159a 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2106,10 +2106,10 @@ void SpatialMaterial::_bind_methods() {
SpatialMaterial::SpatialMaterial() :
element(this) {
- //initialize to right values
+ // Initialize to the same values as the shader
set_albedo(Color(1.0, 1.0, 1.0, 1.0));
set_specular(0.5);
- set_roughness(0.0);
+ set_roughness(1.0);
set_metallic(0.0);
set_emission(Color(0, 0, 0));
set_emission_energy(1.0);