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author | Gary Oberbrunner <garyo@darkstarsystems.com> | 2018-04-30 15:04:30 -0400 |
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committer | Gary Oberbrunner <garyo@darkstarsystems.com> | 2018-04-30 15:30:21 -0400 |
commit | 8d5c30ce83c2ec69403338f9bc2809aef6f1539b (patch) | |
tree | 65ade822da09eaab5252a8c69d3b6dcbc99dc1c7 /scene/resources | |
parent | 613a8bee415381a8564d34092b479e1f159e8e60 (diff) |
Handle missing arg pointer in get_call_error_text
I had a situation coming from godot-python where the caller of
Variant::get_call_error_text() passed null for `p_argptrs`. In
addition to fixing that in the caller, seems like good practice to
defend against that situation in the callee to prevent a crash.
So this patch just substitutes some semi-useful text for the source
type name and keeps going so the user's actual error gets emitted.
Diffstat (limited to 'scene/resources')
0 files changed, 0 insertions, 0 deletions