diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:18:40 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2016-05-27 14:19:11 -0300 |
commit | 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch) | |
tree | a3e932282cdafdd13c4f02bdf21f72f9846adcbe /scene/resources | |
parent | eb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff) |
Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/mesh.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 09c0a21f53..e6356d3366 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -30,7 +30,6 @@ #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "surface_tool.h" - static const char*_array_name[]={ "vertex_array", "normal_array", @@ -288,6 +287,7 @@ void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Arr triangle_mesh=Ref<TriangleMesh>(); _change_notify(); + emit_changed(); } @@ -387,6 +387,7 @@ void Mesh::surface_remove(int p_idx) { triangle_mesh=Ref<TriangleMesh>(); _recompute_aabb(); _change_notify(); + emit_changed(); } @@ -491,6 +492,8 @@ void Mesh::add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data) { surfaces.push_back(s); _change_notify(); + + emit_changed(); } RID Mesh::get_rid() const { |