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authorJuan Linietsky <reduzio@gmail.com>2016-05-27 14:18:40 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-05-27 14:19:11 -0300
commit8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (patch)
treea3e932282cdafdd13c4f02bdf21f72f9846adcbe /scene/resources
parenteb7227a20b27e91c6e2adfb1ded738f2dd7e453b (diff)
Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/mesh.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 09c0a21f53..e6356d3366 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -30,7 +30,6 @@
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "surface_tool.h"
-
static const char*_array_name[]={
"vertex_array",
"normal_array",
@@ -288,6 +287,7 @@ void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Arr
triangle_mesh=Ref<TriangleMesh>();
_change_notify();
+ emit_changed();
}
@@ -387,6 +387,7 @@ void Mesh::surface_remove(int p_idx) {
triangle_mesh=Ref<TriangleMesh>();
_recompute_aabb();
_change_notify();
+ emit_changed();
}
@@ -491,6 +492,8 @@ void Mesh::add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data) {
surfaces.push_back(s);
_change_notify();
+
+ emit_changed();
}
RID Mesh::get_rid() const {