diff options
author | Micky <micheledevita2@gmail.com> | 2022-12-06 13:50:54 +0100 |
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committer | Micky <micheledevita2@gmail.com> | 2022-12-08 13:36:48 +0100 |
commit | 885f2a4eca0f348e8d04e45e6e9a0e950f4c6964 (patch) | |
tree | 554b93f867a413d82c3e020c475d0c095824cb42 /scene/resources | |
parent | f3e6750a7e4702918e05f42b1376e30e652f2f90 (diff) |
Fix unable to disconnect signal in Editor once created
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/packed_scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index f4b7f3d0b2..5316b524ba 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -450,7 +450,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { callable = callable.bindp(argptrs, binds.size()); } - cfrom->connect(snames[c.signal], callable, CONNECT_PERSIST | c.flags); + cfrom->connect(snames[c.signal], callable, CONNECT_PERSIST | c.flags | (p_edit_state == GEN_EDIT_STATE_MAIN ? 0 : CONNECT_INHERITED)); } //Node *s = ret_nodes[0]; |