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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-03 17:01:35 +0100
committerGitHub <noreply@github.com>2021-03-03 17:01:35 +0100
commit864caf571164dea655a7c1f9d9b423195653dee2 (patch)
tree89640ee95993788433294e4db0d723b20e36517a /scene/resources
parentf3e98c286ae1b4b401e5e22c6b07bc61d0c5ea48 (diff)
parentcf6bfea93ff2a1e2b166de07bc8a0625230f3cad (diff)
Merge pull request #46617 from sps1112/fix-navigationmesh-crash
Add null check in NavigationMesh.new().create_from_mesh(BoxShape.new())
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/navigation_mesh.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 84f3c23f77..8c12f59a00 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -31,6 +31,8 @@
#include "navigation_mesh.h"
void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
+ ERR_FAIL_COND(p_mesh.is_null());
+
vertices = Vector<Vector3>();
clear_polygons();