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authorBojidar Marinov <bojidar.marinov.bg@gmail.com>2017-06-30 19:01:20 +0300
committerBojidar Marinov <bojidar.marinov.bg@gmail.com>2017-06-30 19:01:20 +0300
commit80356f925c515ae04bd694a6ddb25c15c3ca6555 (patch)
tree6327ea28fa964fc86f68b2b3ccd33464fa953385 /scene/resources
parent198bd9db02950d261c83b0c383fe737df3c5f152 (diff)
Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Fix bad return type in CollisionObject2D, Shape -> Shape2D. Was causing unintended null when casting. (9409) Fix a misplaced ++ operator. (9370) Fix merging with exiting tileset duplicating shapes. (9370)
Diffstat (limited to 'scene/resources')
-rw-r--r--scene/resources/tile_set.cpp46
-rw-r--r--scene/resources/tile_set.h8
2 files changed, 28 insertions, 26 deletions
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index b9d2c503e1..d00d2d96c4 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -57,8 +57,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
tile_set_region(id, p_value);
else if (what == "shape")
tile_set_shape(id, 0, p_value);
- else if (what == "shape_offset")
- tile_set_shape_offset(id, 0, p_value);
+ else if (what == "shape_transform")
+ tile_set_shape_transform(id, 0, p_value);
else if (what == "shape_one_way")
tile_set_shape_one_way(id, 0, p_value);
else if (what == "shapes")
@@ -105,8 +105,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = tile_get_region(id);
else if (what == "shape")
r_ret = tile_get_shape(id, 0);
- else if (what == "shape_offset")
- r_ret = tile_get_shape_offset(id, 0);
+ else if (what == "shape_transform")
+ r_ret = tile_get_shape_transform(id, 0);
else if (what == "shape_one_way")
r_ret = tile_get_shape_one_way(id, 0);
else if (what == "shapes")
@@ -142,7 +142,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "navigation", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "shape_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, pre + "shape_one_way", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "shapes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
@@ -252,13 +252,13 @@ void TileSet::tile_clear_shapes(int p_id) {
tile_map[p_id].shapes_data.clear();
}
-void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Vector2 &p_offset, bool p_one_way) {
+void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way) {
ERR_FAIL_COND(!tile_map.has(p_id));
ShapeData new_data = ShapeData();
new_data.shape = p_shape;
- new_data.shape_offset = p_offset;
+ new_data.shape_transform = p_transform;
new_data.one_way_collision = p_one_way;
tile_map[p_id].shapes_data.push_back(new_data);
@@ -288,22 +288,22 @@ Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
return Ref<Shape2D>();
}
-void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) {
+void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
- tile_map[p_id].shapes_data[p_shape_id].shape_offset = p_offset;
+ tile_map[p_id].shapes_data[p_shape_id].shape_transform = p_offset;
emit_changed();
}
-Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const {
+Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D());
if (tile_map[p_id].shapes_data.size() > p_shape_id)
- return tile_map[p_id].shapes_data[p_shape_id].shape_offset;
+ return tile_map[p_id].shapes_data[p_shape_id].shape_transform;
- return Vector2();
+ return Transform2D();
}
void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) {
@@ -388,7 +388,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
ERR_FAIL_COND(!tile_map.has(p_id));
Vector<ShapeData> shapes_data;
- Vector2 default_offset = tile_get_shape_offset(p_id, 0);
+ Transform2D default_transform = tile_get_shape_transform(p_id, 0);
bool default_one_way = tile_get_shape_one_way(p_id, 0);
for (int i = 0; i < p_shapes.size(); i++) {
ShapeData s = ShapeData();
@@ -398,7 +398,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
if (shape.is_null()) continue;
s.shape = shape;
- s.shape_offset = default_offset;
+ s.shape_transform = default_transform;
s.one_way_collision = default_one_way;
} else if (p_shapes[i].get_type() == Variant::DICTIONARY) {
Dictionary d = p_shapes[i];
@@ -408,10 +408,12 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
else
continue;
- if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2)
- s.shape_offset = d["shape_offset"];
+ if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D)
+ s.shape_transform = d["shape_transform"];
+ else if (d.has("shape_offset") && d["shape_offset"].get_type() == Variant::VECTOR2)
+ s.shape_transform = Transform2D(0, (Vector2)d["shape_offset"]);
else
- s.shape_offset = default_offset;
+ s.shape_transform = default_transform;
if (d.has("one_way") && d["one_way"].get_type() == Variant::BOOL)
s.one_way_collision = d["one_way"];
@@ -438,7 +440,7 @@ Array TileSet::_tile_get_shapes(int p_id) const {
for (int i = 0; i < data.size(); i++) {
Dictionary shape_data;
shape_data["shape"] = data[i].shape;
- shape_data["shape_offset"] = data[i].shape_offset;
+ shape_data["shape_transform"] = data[i].shape_transform;
shape_data["one_way"] = data[i].one_way_collision;
arr.push_back(shape_data);
}
@@ -520,11 +522,11 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_region", "id"), &TileSet::tile_get_region);
ClassDB::bind_method(D_METHOD("tile_set_shape", "id", "shape_id", "shape:Shape2D"), &TileSet::tile_set_shape);
ClassDB::bind_method(D_METHOD("tile_get_shape:Shape2D", "id", "shape_id"), &TileSet::tile_get_shape);
- ClassDB::bind_method(D_METHOD("tile_set_shape_offset", "id", "shape_id", "shape_offset"), &TileSet::tile_set_shape_offset);
- ClassDB::bind_method(D_METHOD("tile_get_shape_offset", "id", "shape_id"), &TileSet::tile_get_shape_offset);
+ ClassDB::bind_method(D_METHOD("tile_set_shape_transform", "id", "shape_id", "shape_transform"), &TileSet::tile_set_shape_transform);
+ ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform);
ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way);
ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way);
- ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape:Shape2D", "shape_offset", "one_way"), &TileSet::tile_add_shape, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape:Shape2D", "shape_transform", "one_way"), &TileSet::tile_add_shape, DEFVAL(false));
ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count);
ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index c07d82c75a..99c506390c 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -43,7 +43,7 @@ class TileSet : public Resource {
public:
struct ShapeData {
Ref<Shape2D> shape;
- Vector2 shape_offset;
+ Transform2D shape_transform;
bool one_way_collision;
ShapeData() {
@@ -105,14 +105,14 @@ public:
void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
- void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset);
- Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const;
+ void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_transform);
+ Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const;
void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
void tile_clear_shapes(int p_id);
- void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Vector2 &p_offset, bool p_one_way = false);
+ void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false);
int tile_get_shape_count(int p_id) const;
void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes);