diff options
author | Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | 2022-08-19 20:41:41 +0300 |
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committer | GitHub <noreply@github.com> | 2022-08-19 20:41:41 +0300 |
commit | 7895a66cf21348920298c83968d6c5399d8339cf (patch) | |
tree | 6b74c4e351c6dfa39c3d56c08a4c58613900141d /scene/resources | |
parent | 35cfaafda8073f700c9d2fe42a43d3d81eaaea67 (diff) | |
parent | 980f5f32f492ad7e55915f37a6104789d43c89e1 (diff) |
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
Make `property_*_revert` methods multilevel and expose them for scripting
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 12 | ||||
-rw-r--r-- | scene/resources/material.h | 4 |
2 files changed, 7 insertions, 9 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 88bc01fb25..5d887dae17 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -297,7 +297,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const { } } -bool ShaderMaterial::property_can_revert(const String &p_name) { +bool ShaderMaterial::_property_can_revert(const StringName &p_name) const { if (shader.is_valid()) { StringName pr = shader->remap_uniform(p_name); if (pr) { @@ -310,15 +310,15 @@ bool ShaderMaterial::property_can_revert(const String &p_name) { return false; } -Variant ShaderMaterial::property_get_revert(const String &p_name) { - Variant r_ret; +bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const { if (shader.is_valid()) { StringName pr = shader->remap_uniform(p_name); if (pr) { - r_ret = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); + r_property = RenderingServer::get_singleton()->shader_get_param_default(shader->get_rid(), pr); + return true; } } - return r_ret; + return false; } void ShaderMaterial::set_shader(const Ref<Shader> &p_shader) { @@ -386,8 +386,6 @@ void ShaderMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader); ClassDB::bind_method(D_METHOD("set_shader_uniform", "param", "value"), &ShaderMaterial::set_shader_uniform); ClassDB::bind_method(D_METHOD("get_shader_uniform", "param"), &ShaderMaterial::get_shader_uniform); - ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ShaderMaterial::property_can_revert); - ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ShaderMaterial::property_get_revert); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader"), "set_shader", "get_shader"); } diff --git a/scene/resources/material.h b/scene/resources/material.h index ca5b17dd07..6049671582 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -99,8 +99,8 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - bool property_can_revert(const String &p_name); - Variant property_get_revert(const String &p_name); + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; static void _bind_methods(); |