diff options
author | yg2f <yoann@terminajones.com> | 2015-01-10 15:50:27 +0100 |
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committer | yg2f <yoann@terminajones.com> | 2015-01-10 15:50:27 +0100 |
commit | 75c3090e9f1160aceaf7ff2caedc250a4b22ec38 (patch) | |
tree | b92620b769faa73375a2994a58ef2f19c28e56fc /scene/resources | |
parent | f97582b5e9f069176a4c9226c39a880f786dae67 (diff) |
fix_environment_ressource_cubemap_support
this fix goes hands in hands with #1170.
Cubemap ressources can be loaded and created into an Environment
ressource.
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/environment.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index df18e4f0f5..3c4bc3ac75 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -111,7 +111,7 @@ void Environment::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Keep,Default Color,Color,Texture,Cubemap,Texture RGBE,Cubemap RGBE"),_SCS("set_background"),_SCS("get_background")); ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"background/color"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_COLOR); ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_TEXTURE); - ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP); + ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"CubeMap"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,128,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_ENERGY); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/scale",PROPERTY_HINT_RANGE,"0.001,16,0.001"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_SCALE); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/glow",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_GLOW); |