diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 00:01:55 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-01-02 00:01:55 -0300 |
commit | 741e0386717ccfecbd67ae66775699bdf4db3bb0 (patch) | |
tree | 58bd6d589bf7e1154441f6b22d5f204ca48cda9f /scene/resources | |
parent | c2a217c3501b8006a3d2cdf2c678e33def15f275 (diff) |
Add a metallic mode
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/material.cpp | 68 | ||||
-rw-r--r-- | scene/resources/material.h | 19 |
2 files changed, 82 insertions, 5 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 70afd68113..d21e1794d7 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -63,6 +63,7 @@ void FixedSpatialMaterial::init_shaders() { shader_names->albedo="albedo"; shader_names->specular="specular"; shader_names->roughness="roughness"; + shader_names->metalness="metalness"; shader_names->emission="emission"; shader_names->emission_energy="emission_energy"; shader_names->normal_scale="normal_scale"; @@ -173,7 +174,12 @@ void FixedSpatialMaterial::_update_shader() { code+="uniform vec4 albedo : hint_color;\n"; code+="uniform sampler2D texture_albedo : hint_albedo;\n"; - code+="uniform vec4 specular : hint_color;\n"; + if (specular_mode==SPECULAR_MODE_SPECULAR) { + code+="uniform vec4 specular : hint_color;\n"; + } else { + code+="uniform float metalness;\n"; + } + code+="uniform float roughness : hint_range(0,1);\n"; code+="uniform float point_size : hint_range(0,128);\n"; code+="uniform sampler2D texture_specular : hint_white;\n"; @@ -326,9 +332,17 @@ void FixedSpatialMaterial::_update_shader() { code+="\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n"; } - code+="\tvec4 specular_tex = texture(texture_specular,UV);\n"; - code+="\tSPECULAR = specular.rgb * specular_tex.rgb;\n"; - code+="\tROUGHNESS = specular.a * roughness;\n"; + if (specular_mode==SPECULAR_MODE_SPECULAR) { + + code+="\tvec4 specular_tex = texture(texture_specular,UV);\n"; + code+="\tSPECULAR = specular.rgb * specular_tex.rgb;\n"; + code+="\tROUGHNESS = specular_tex.a * roughness;\n"; + } else { + code+="\tvec4 specular_tex = texture(texture_specular,UV);\n"; + code+="\tSPECULAR = vec3(metalness * specular_tex.r);\n"; + code+="\tROUGHNESS = specular_tex.a * roughness;\n"; + } + code+="}\n"; ShaderData shader_data; @@ -398,6 +412,17 @@ Color FixedSpatialMaterial::get_albedo() const{ return albedo; } +void FixedSpatialMaterial::set_specular_mode(SpecularMode p_mode) { + specular_mode=p_mode; + _change_notify(); + _queue_shader_change(); +} + +FixedSpatialMaterial::SpecularMode FixedSpatialMaterial::get_specular_mode() const { + + return specular_mode; +} + void FixedSpatialMaterial::set_specular(const Color& p_specular){ specular=p_specular; @@ -415,11 +440,25 @@ void FixedSpatialMaterial::set_roughness(float p_roughness){ VS::get_singleton()->material_set_param(_get_material(),shader_names->roughness,p_roughness); } + + float FixedSpatialMaterial::get_roughness() const{ return roughness; } +void FixedSpatialMaterial::set_metalness(float p_metalness){ + + metalness=p_metalness; + VS::get_singleton()->material_set_param(_get_material(),shader_names->metalness,p_metalness); +} + + +float FixedSpatialMaterial::get_metalness() const{ + + return metalness; +} + void FixedSpatialMaterial::set_emission(const Color& p_emission){ emission=p_emission; @@ -711,6 +750,13 @@ void FixedSpatialMaterial::_validate_property(PropertyInfo& property) const { _validate_feature("refraction",FEATURE_REFRACTION,property); _validate_feature("detail",FEATURE_DETAIL,property); + if (property.name=="specular/color" && specular_mode==SPECULAR_MODE_METALLIC) { + property.usage=0; + } + if (property.name=="specular/metalness" && specular_mode==SPECULAR_MODE_SPECULAR) { + property.usage=0; + } + } void FixedSpatialMaterial::set_line_width(float p_line_width) { @@ -788,9 +834,15 @@ void FixedSpatialMaterial::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_albedo","albedo"),&FixedSpatialMaterial::set_albedo); ObjectTypeDB::bind_method(_MD("get_albedo"),&FixedSpatialMaterial::get_albedo); + ObjectTypeDB::bind_method(_MD("set_specular_mode","specular_mode"),&FixedSpatialMaterial::set_specular_mode); + ObjectTypeDB::bind_method(_MD("get_specular_mode"),&FixedSpatialMaterial::get_specular_mode); + ObjectTypeDB::bind_method(_MD("set_specular","specular"),&FixedSpatialMaterial::set_specular); ObjectTypeDB::bind_method(_MD("get_specular"),&FixedSpatialMaterial::get_specular); + ObjectTypeDB::bind_method(_MD("set_metalness","metalness"),&FixedSpatialMaterial::set_metalness); + ObjectTypeDB::bind_method(_MD("get_metalness"),&FixedSpatialMaterial::get_metalness); + ObjectTypeDB::bind_method(_MD("set_roughness","roughness"),&FixedSpatialMaterial::set_roughness); ObjectTypeDB::bind_method(_MD("get_roughness"),&FixedSpatialMaterial::get_roughness); @@ -892,7 +944,9 @@ void FixedSpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR,"albedo/color"),_SCS("set_albedo"),_SCS("get_albedo")); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"albedo/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_ALBEDO); + ADD_PROPERTY(PropertyInfo(Variant::INT,"specular/mode",PROPERTY_HINT_ENUM,"Metallic,Specular"),_SCS("set_specular_mode"),_SCS("get_specular_mode")); ADD_PROPERTY(PropertyInfo(Variant::COLOR,"specular/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_specular"),_SCS("get_specular")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"specular/metalness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_metalness"),_SCS("get_metalness")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"specular/roughness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_roughness"),_SCS("get_roughness")); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"specular/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SPECULAR); @@ -1008,15 +1062,21 @@ void FixedSpatialMaterial::_bind_methods() { BIND_CONSTANT( DIFFUSE_LAMBERT_WRAP ); BIND_CONSTANT( DIFFUSE_OREN_NAYAR ); BIND_CONSTANT( DIFFUSE_BURLEY ); + + BIND_CONSTANT( SPECULAR_MODE_METALLIC ); + BIND_CONSTANT( SPECULAR_MODE_SPECULAR ); + } FixedSpatialMaterial::FixedSpatialMaterial() : element(this) { //initialize to right values + specular_mode=SPECULAR_MODE_METALLIC; set_albedo(Color(0.7,0.7,0.7,1.0)); set_specular(Color(0.1,0.1,0.1)); set_roughness(0.0); + set_metalness(0.1); set_emission(Color(0,0,0)); set_emission_energy(1.0); set_normal_scale(1); diff --git a/scene/resources/material.h b/scene/resources/material.h index 9b80b67691..c336bc3705 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -144,11 +144,16 @@ public: DIFFUSE_BURLEY, }; + enum SpecularMode { + SPECULAR_MODE_METALLIC, + SPECULAR_MODE_SPECULAR, + }; + private: union MaterialKey { struct { - uint32_t feature_mask : 15; + uint32_t feature_mask : 14; uint32_t detail_uv : 1; uint32_t blend_mode : 2; uint32_t depth_draw_mode : 2; @@ -157,6 +162,7 @@ private: uint32_t detail_blend_mode : 2; uint32_t diffuse_mode : 2; uint32_t invalid_key : 1; + uint32_t specular_mode : 1; }; uint32_t key; @@ -196,6 +202,7 @@ private: } mk.detail_blend_mode=detail_blend_mode; mk.diffuse_mode=diffuse_mode; + mk.specular_mode=specular_mode; return mk; } @@ -203,6 +210,7 @@ private: struct ShaderNames { StringName albedo; StringName specular; + StringName metalness; StringName roughness; StringName emission; StringName emission_energy; @@ -237,6 +245,7 @@ private: Color albedo; Color specular; + float metalness; float roughness; Color emission; float emission_energy; @@ -267,6 +276,7 @@ private: CullMode cull_mode; bool flags[FLAG_MAX]; DiffuseMode diffuse_mode; + SpecularMode specular_mode; bool features[FEATURE_MAX]; @@ -285,9 +295,15 @@ public: void set_albedo(const Color& p_albedo); Color get_albedo() const; + void set_specular_mode(SpecularMode p_mode); + SpecularMode get_specular_mode() const; + void set_specular(const Color& p_specular); Color get_specular() const; + void set_metalness(float p_metalness); + float get_metalness() const; + void set_roughness(float p_roughness); float get_roughness() const; @@ -388,6 +404,7 @@ VARIANT_ENUM_CAST( FixedSpatialMaterial::DepthDrawMode ) VARIANT_ENUM_CAST( FixedSpatialMaterial::CullMode ) VARIANT_ENUM_CAST( FixedSpatialMaterial::Flags ) VARIANT_ENUM_CAST( FixedSpatialMaterial::DiffuseMode ) +VARIANT_ENUM_CAST( FixedSpatialMaterial::SpecularMode ) ////////////////////// |