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author | Juan Linietsky <reduzio@gmail.com> | 2018-11-19 10:42:27 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-11-19 10:43:29 -0300 |
commit | 634aa4fc24dcc2ca5ebb284a0deb4664d6f1266b (patch) | |
tree | 87fe6f8802c8e4f7a3a4fc4a955922a46422c16c /scene/resources | |
parent | 5d152cc42df201263ed7c417f11eaee36a199392 (diff) |
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/mesh.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 838d73edb3..80191367ce 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -706,6 +706,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const { Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx); Array arr; + arr.resize(skel_aabb.size()); for (int i = 0; i < skel_aabb.size(); i++) { arr[i] = skel_aabb[i]; } |